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Divide-Framework

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Entry Size Revision Updated
Camera 996 Tue 12 Dec, 2017 17:16:54 +0000
Headers 970 Mon 13 Nov, 2017 17:16:44 +0000
Lighting 996 Tue 12 Dec, 2017 17:16:54 +0000
PostFX 968 Tue 07 Nov, 2017 17:32:31 +0000
RenderPass 993 Sun 10 Dec, 2017 20:07:57 +0000
DeferredShadingRenderer.cpp 15.1K 979 Tue 21 Nov, 2017 23:24:57 +0000
EnvironmentProbe.cpp 7K 953 Sat 28 Oct, 2017 21:57:10 +0000
Renderer.cpp 726 bytes 969 Mon 13 Nov, 2017 00:15:57 +0000
TiledForwardShadingRenderer.cpp 4.4K 953 Sat 28 Oct, 2017 21:57:10 +0000

Commits for Divide-Framework/trunk/Source Code/Rendering

Revision Author Commited Message
996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

990 IonutCava picture IonutCava Tue 05 Dec, 2017 17:20:10 +0000

[Ionut]
- Some SceneGraph and SceneGraphNode cleanup

989 IonutCava picture IonutCava Fri 01 Dec, 2017 16:10:10 +0000

[Ionut]
- Moved MainMenuBar out of PanelManager and modified it a bit
- Updated Imgui and addons to the latest version
- Added “Step 1 frame” and “Step 60 frames” buttons to the editor (when the simulation is paused, these advance time by the given number of frames only)
- Removed per-scene base camera and added a utility default camera, also used by the editor

988 IonutCava picture IonutCava Thu 30 Nov, 2017 23:08:51 +0000

[Ionut]
- Add a Rect class (basic wrapper around a vec4)
- More work on MouseEvent system

979 IonutCava picture IonutCava Tue 21 Nov, 2017 23:24:57 +0000

[Ionut]
- W.I.P. Rework GUI element positioning and scaling
- Update ImGUI and IMGUI_ADDONS

978 IonutCava picture IonutCava Mon 20 Nov, 2017 23:42:23 +0000

[Ionut]
- More decoupling between window size and render resolution.
- Attempt to preserve render target aspect on window resize events

  • Resolution change is currently broken *
970 IonutCava picture IonutCava Mon 13 Nov, 2017 17:16:44 +0000

[Ionut]
- ImWindow <-> DisplayWindow fixes