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/*
   Copyright (c) 2018 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _AUDIO_DESCRIPTOR_H_
#define _AUDIO_DESCRIPTOR_H_

#include "Core/Headers/Application.h"
#include "Core/Resources/Headers/Resource.h"
#include "Platform/File/Headers/FileManagement.h"

namespace Divide {

class AudioDescriptor : public CachedResource {
   public:
    AudioDescriptor(size_t descriptorHash, const stringImpl& name, const stringImpl& audioFileName, const stringImpl& audioFilePath)
        : CachedResource(ResourceType::DEFAULT, descriptorHash, name, audioFileName, audioFilePath),
          _isLooping(false),
          _dirty(true),
          _is3D(false),
          _frequency(44.2f),
          _bitDepth(16),
          _channelID(-1),
          _volume(100)
   {
   }

    virtual ~AudioDescriptor()
    {

    }

    inline bool unload() { 
        return true;
    }

    inline stringImpl getAudioFile() const { 
        return getResourceLocation() + getResourceName();
    }

    inline void setAudioFile(const stringImpl& filePath) {
        FileWithPath ret = splitPathToNameAndLocation(filePath);
        setResourceName(ret._fileName);
        setResourceLocation(ret._path);
        _dirty = true;
    }


    inline bool& isLooping() { return _isLooping; }
    inline bool& is3D() { return _is3D; }

    inline void setVolume(I8 value) { _volume = value; }
    inline I32 getVolume() { return _volume; }

    inline void setFrequency(F32 value) { _frequency = value; }
    inline F32 getFrequency() { return _frequency; }

    inline void setBitDepth(I8 bitDepth) { _bitDepth = bitDepth; }
    inline I8 getBitDepth() { return _bitDepth; }

    inline void setChannel(I8 ID) { _channelID = ID; }
    inline I8 getChannel() { return _channelID; }

    inline bool dirty() const { return _dirty; }
    inline void clean() { _dirty = false; }
   private:
    bool _dirty;
    bool _isLooping, _is3D;
    F32 _frequency;
    I8 _bitDepth, _channelID, _volume;
};

TYPEDEF_SMART_POINTERS_FOR_CLASS(AudioDescriptor);

};  // namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/Platform/Audio/Headers/AudioDescriptor.h

Diff revisions: vs.
Revision Author Commited Message
1029 Diff Diff IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

893 Diff Diff IonutCava picture IonutCava Sun 18 Jun, 2017 17:33:07 +0000

[Ionut]
- Initial implementation of a PipelineStateObject (holds shader program, rasterizer state, etc)
- Rework PCH implementation a bit because VS2017 no longer has a /ZM option

863 Diff Diff IonutCava picture IonutCava Wed 15 Feb, 2017 16:27:26 +0000

[IonutCava]
- Split Resource class into Resource and CachedResource
— CachedResource is the only resource held in a ResourceCache and loaded from a ResourceDescriptor
— CachedResource is mapped by its creation descriptor’s hash value, instead of the resource name
-— Multiple cached resources can now exist with the same name if the have different properties, for example.

836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

834 Diff Diff IonutCava picture IonutCava Thu 26 Jan, 2017 22:13:14 +0000

[IonutCava]
- Small correction to sound loading

833 Diff Diff IonutCava picture IonutCava Thu 26 Jan, 2017 22:04:33 +0000

[IonutCava]
- Fix most build errors. Divide-Server does not build for now.

832 Diff Diff IonutCava picture IonutCava Thu 26 Jan, 2017 17:23:11 +0000

[IonutCava]
- More path related work
- Initial code to centralize file I/O (does not compile yet)

830 Diff Diff IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

[IonutCava]
- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper

829 Diff Diff IonutCava picture IonutCava Tue 24 Jan, 2017 17:28:39 +0000

[IonutCava]
- Separate resourceLocation for resources into resourceLocation and resourceName.
- More XML config loading refactoring

788 IonutCava picture IonutCava Fri 21 Oct, 2016 16:11:37 +0000

[IonutCava]
- Added support for the Arena Allocator by Mamasha Knows (http://www.codeproject.com/Articles/44850/Arena-Allocator-DTOR-and-Embedded-Preallocated-Buf)
— Used for GFX Related objects: Textures, shaders, etc