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Divide-Framework

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Entry Size Revision Updated
AI 996 Tue 12 Dec, 2017 17:16:54 +0000
Core 999 Thu 14 Dec, 2017 00:27:08 +0000
Dynamics 999 Thu 14 Dec, 2017 00:27:08 +0000
ECS 998 Wed 13 Dec, 2017 17:20:30 +0000
Editor 993 Sun 10 Dec, 2017 20:07:57 +0000
Environment 999 Thu 14 Dec, 2017 00:27:08 +0000
Geometry 996 Tue 12 Dec, 2017 17:16:54 +0000
Graphs 996 Tue 12 Dec, 2017 17:16:54 +0000
GUI 993 Sun 10 Dec, 2017 20:07:57 +0000
HotReloading 890 Sun 14 May, 2017 20:54:59 +0000
Libs 996 Tue 12 Dec, 2017 17:16:54 +0000
Managers 993 Sun 10 Dec, 2017 20:07:57 +0000
Networking 919 Wed 26 Jul, 2017 22:37:18 +0000
Physics 998 Wed 13 Dec, 2017 17:20:30 +0000
Platform 1000 Thu 14 Dec, 2017 16:13:18 +0000
Rendering 996 Tue 12 Dec, 2017 17:16:54 +0000
Scenes 998 Wed 13 Dec, 2017 17:20:30 +0000
Scripting 997 Tue 12 Dec, 2017 19:42:22 +0000
UnitTests 976 Sun 19 Nov, 2017 23:10:18 +0000
Utility 979 Tue 21 Nov, 2017 23:24:57 +0000
config.h 12.4K 968 Tue 07 Nov, 2017 17:32:31 +0000
engineMain.cpp 2.2K 918 Fri 21 Jul, 2017 13:16:04 +0000
engineMain.h 1.7K 909 Thu 29 Jun, 2017 23:57:18 +0000
main.cpp 1018 bytes 996 Tue 12 Dec, 2017 17:16:54 +0000
readme.h 2.5K 836 Fri 27 Jan, 2017 14:59:56 +0000
SceneList.h 3.3K 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-core.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-editor.cpp 34 bytes 951 Mon 23 Oct, 2017 23:25:49 +0000
stdafx-engine.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-executable.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-game.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-networking.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-platform.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-recast.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-test-engine.cpp 34 bytes 951 Mon 23 Oct, 2017 23:25:49 +0000
stdafx-test-platform.cpp 34 bytes 943 Tue 12 Sep, 2017 11:38:52 +0000
stdafx.h 4.8K 994 Mon 11 Dec, 2017 18:01:11 +0000
ToDo.h 4.7K 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
1000 IonutCava picture IonutCava Thu 14 Dec, 2017 16:13:18 +0000

[Ionut]
- GenericVertexData fixes and cleanup

999 IonutCava picture IonutCava Thu 14 Dec, 2017 00:27:08 +0000

[Ionut]
- Simply GenericVertexData class a lot
- Move IMGUI to GenericVertexData based rendering (still has rendering issues)
- Fix some crash issues on shutdown if the rendering API failed to initialize
- Disable some GL debugging flags as they seem to cause issues with the new 17.12.1 AMD driver

998 IonutCava picture IonutCava Wed 13 Dec, 2017 17:20:30 +0000

[Ionut]
- Fixed a scene change crash

997 IonutCava picture IonutCava Tue 12 Dec, 2017 19:42:22 +0000

[Ionut]
- Fix chaiscript 6.0 port related issues
- Fix GUIDWrapper ghost member that was causing linking errors

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

995 IonutCava picture IonutCava Mon 11 Dec, 2017 23:44:26 +0000

[Ionut]
- crash fix

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

991 IonutCava picture IonutCava Tue 05 Dec, 2017 23:51:14 +0000