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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 999 Thu 14 Dec, 2017 00:27:08 +0000
localisation 999 Thu 14 Dec, 2017 00:27:08 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 989 Fri 01 Dec, 2017 16:10:10 +0000
shaderCache 884 Mon 27 Mar, 2017 15:32:26 +0000
Source Code 1000 Thu 14 Dec, 2017 16:13:18 +0000
VCData 994 Mon 11 Dec, 2017 18:01:11 +0000
XML 978 Mon 20 Nov, 2017 23:42:23 +0000
AntTweakBar64.dll 757.5K 900 Fri 23 Jun, 2017 16:00:28 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Divide-Executable_d.lib 52.4K 990 Tue 05 Dec, 2017 17:20:10 +0000
Divide_Debug_Msg.lnk 963 bytes 963 Sun 05 Nov, 2017 18:31:51 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
imgui.ini 495 bytes 989 Fri 01 Dec, 2017 16:10:10 +0000
InstallLibraries.bat 961 bytes 954 Sun 29 Oct, 2017 11:24:15 +0000
libFLAC-8.dll 431K 955 Sun 29 Oct, 2017 20:45:04 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 311 bytes 925 Fri 04 Aug, 2017 13:10:43 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.3M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CharacterKinematic_x64.dll 509K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 674.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CharacterKinematicDEBUG_x64.dll 1.3M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CHECKED_x64.dll 3.5M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3Common_x64.dll 1.9M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CommonCHECKED_x64.dll 2.4M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CommonDEBUG_x64.dll 3.6M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3Cooking_x64.dll 598K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CookingCHECKED_x64.dll 786.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CookingDEBUG_x64.dll 1.5M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3DEBUG_x64.dll 6.7M 917 Tue 18 Jul, 2017 17:39:01 +0000
PxFoundation_x64.dll 485.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxFoundationCHECKED_x64.dll 657K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxFoundationDEBUG_x64.dll 1.2M 917 Tue 18 Jul, 2017 17:39:01 +0000
PxPvdSDK_x64.dll 548.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxPvdSDKCHECKED_x64.dll 734K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxPvdSDKDEBUG_x64.dll 1.5M 917 Tue 18 Jul, 2017 17:39:01 +0000
RenderDocSettings.cap 984 bytes 963 Sun 05 Nov, 2017 18:31:51 +0000
SDL2.dll 1.2M 923 Tue 01 Aug, 2017 22:23:24 +0000
SDL2_image.dll 152K 955 Sun 29 Oct, 2017 20:45:04 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
Test-Engine_d.lib 52K 991 Tue 05 Dec, 2017 23:51:14 +0000
Test-Platform_d.lib 52.1K 991 Tue 05 Dec, 2017 23:51:14 +0000
toluappcegui-0.8.exe 201K 953 Sat 28 Oct, 2017 21:57:10 +0000
toluappcegui-0.8_d.exe 1.1M 953 Sat 28 Oct, 2017 21:57:10 +0000
zlib.dll 79K 942 Wed 06 Sep, 2017 20:45:37 +0000
zlib1.dll 135K 955 Sun 29 Oct, 2017 20:45:04 +0000
zlib_d.dll 199K 942 Wed 06 Sep, 2017 20:45:37 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
1000 IonutCava picture IonutCava Thu 14 Dec, 2017 16:13:18 +0000

[Ionut]
- GenericVertexData fixes and cleanup

999 IonutCava picture IonutCava Thu 14 Dec, 2017 00:27:08 +0000

[Ionut]
- Simply GenericVertexData class a lot
- Move IMGUI to GenericVertexData based rendering (still has rendering issues)
- Fix some crash issues on shutdown if the rendering API failed to initialize
- Disable some GL debugging flags as they seem to cause issues with the new 17.12.1 AMD driver

998 IonutCava picture IonutCava Wed 13 Dec, 2017 17:20:30 +0000

[Ionut]
- Fixed a scene change crash

997 IonutCava picture IonutCava Tue 12 Dec, 2017 19:42:22 +0000

[Ionut]
- Fix chaiscript 6.0 port related issues
- Fix GUIDWrapper ghost member that was causing linking errors

996 IonutCava picture IonutCava Tue 12 Dec, 2017 17:16:54 +0000

[Ionut]
- Update and improve SGN creation and destruction
- Fix cleanup issues
- Fix GPU object memory leaks
- Fix duplicate GUID values being generated
- Misc cleanups and optimizations

995 IonutCava picture IonutCava Mon 11 Dec, 2017 23:44:26 +0000

[Ionut]
- crash fix

994 IonutCava picture IonutCava Mon 11 Dec, 2017 18:01:11 +0000

[Ionut]
- Moved remaining components to new ECS system
- Started cleaning up code that was made redundant by the ECS system

993 IonutCava picture IonutCava Sun 10 Dec, 2017 20:07:57 +0000

[Ionut]
- Finished initial port of the old scene graph system to the new ECS based system.
- Finished converting 2 components to the new ECS system: Transform and RigidBody
- Fixed the “Deploy” build error with the CEGUI OpenGL renderer.
- Compilation now needs C++14 support (it’s sufficiently wide-spread now)

992 IonutCava picture IonutCava Thu 07 Dec, 2017 18:01:51 +0000

[Ionut]
- Split PhysicsComponent into 2, ECS-based, components: TransformComponent and RigidBodyComponent
UNTESTED

991 IonutCava picture IonutCava Tue 05 Dec, 2017 23:51:14 +0000