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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 929 Sat 12 Aug, 2017 17:34:44 +0000
localisation 923 Tue 01 Aug, 2017 22:23:24 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 884 Mon 27 Mar, 2017 15:32:26 +0000
Source Code 940 Fri 18 Aug, 2017 16:18:44 +0000
VCData 940 Fri 18 Aug, 2017 16:18:44 +0000
XML 925 Fri 04 Aug, 2017 13:10:43 +0000
AntTweakBar64.dll 757.5K 900 Fri 23 Jun, 2017 16:00:28 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1.1K 789 Fri 28 Oct, 2016 15:48:29 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 311 bytes 925 Fri 04 Aug, 2017 13:10:43 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.3M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CharacterKinematic_x64.dll 509K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 674.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CharacterKinematicDEBUG_x64.dll 1.3M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CHECKED_x64.dll 3.5M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3Common_x64.dll 1.9M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CommonCHECKED_x64.dll 2.4M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CommonDEBUG_x64.dll 3.6M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3Cooking_x64.dll 598K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CookingCHECKED_x64.dll 786.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3CookingDEBUG_x64.dll 1.5M 917 Tue 18 Jul, 2017 17:39:01 +0000
PhysX3DEBUG_x64.dll 6.7M 917 Tue 18 Jul, 2017 17:39:01 +0000
PxFoundation_x64.dll 485.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxFoundationCHECKED_x64.dll 657K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxFoundationDEBUG_x64.dll 1.2M 917 Tue 18 Jul, 2017 17:39:01 +0000
PxPvdSDK_x64.dll 548.5K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxPvdSDKCHECKED_x64.dll 734K 917 Tue 18 Jul, 2017 17:39:01 +0000
PxPvdSDKDEBUG_x64.dll 1.5M 917 Tue 18 Jul, 2017 17:39:01 +0000
RenderDocSettings.cap 984 bytes 929 Sat 12 Aug, 2017 17:34:44 +0000
SDL2.dll 1.2M 923 Tue 01 Aug, 2017 22:23:24 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
940 IonutCava picture IonutCava Fri 18 Aug, 2017 16:18:44 +0000

[Ionut]
- Generate GFX::CommandBuffers only from GFX::CommandBufferPools.
— We shouldn’t be allocating any new GFX::CommandBuffers at runtime now.
— ToDo: Add a similar system for Pipelines
- Add 2 command buffer pools to GFXDevice: a primary one used for rendering and a large, secondary one used for command generation

939 IonutCava picture IonutCava Thu 17 Aug, 2017 21:20:58 +0000

[Ionut]
- Actually process the drawText command
- Remove Eclipse project files since Visual Studio Code is a much better alternative

938 IonutCava picture IonutCava Wed 16 Aug, 2017 21:35:55 +0000

[Ionut]
- Separate texture binding slot from TextureData
- Binding slot is now a property of the descriptor set
- Remove bind() calls from texture’s public interface
ToDo
- Add image layer binding options (addTextureLayer(data, binding, layer, ...)

937 IonutCava picture IonutCava Wed 16 Aug, 2017 19:14:24 +0000

[Ionut]
- Add PixelBuffer commands using lambdas for buffer updates
- Use Attorneys for glPixelBuffer and glFramebuffer begin/end calls

936 IonutCava picture IonutCava Wed 16 Aug, 2017 18:44:18 +0000

[Ionut]
- Restore base viewport at the start of the frame

935 IonutCava picture IonutCava Tue 15 Aug, 2017 21:10:25 +0000

[IonutCava]
- Added debug scope (GL’s debug group) commands
- More bug fixes and optimizations

934 IonutCava picture IonutCava Tue 15 Aug, 2017 16:15:55 +0000

[Ionut]
- Bug fixes for the new command buffer system

933 IonutCava picture IonutCava Tue 15 Aug, 2017 00:02:05 +0000

[Ionut]
- CommandBuffer Part 2/3: code compiles and splash screen renders and application doesn’t crash (still has drawing issues)

932 IonutCava picture IonutCava Mon 14 Aug, 2017 16:17:59 +0000

[Ionut]
- Transition every GPU call to the new GFX::CommandBuffer system.
- Part 1/3: Infrastructure. Does not compile yet; (ToDo: part 2/3: transition commands to new infrastructure. part 3/3: debug and optimize)

Currently supported commands:
BEGIN_RENDER_PASS
END_RENDER_PASS
BEGIN_RENDER_SUB_PASS
END_RENDER_SUB_PASS
SET_VIEWPORT
SET_SCISSOR
BIND_PIPELINE
BIND_DESCRIPTOR_SETS
SEND_PUSH_CONSTANTS
DRAW_COMMANDS
DRAW_TEXT
DISPATCH_COMPUTE

931 IonutCava picture IonutCava Sun 13 Aug, 2017 23:09:33 +0000

[Ionut]
- More work on PushConstants to Uniforms conversion