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Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 949 Thu 19 Oct, 2017 21:48:37 +0000

Commits for Divide-Framework/

Revision Author Commited Message
949 IonutCava picture IonutCava Thu 19 Oct, 2017 21:48:37 +0000

[Ionut]
- More command buffer refactoring

948 IonutCava picture IonutCava Tue 17 Oct, 2017 22:41:09 +0000

[Ionut]
- Move rendering data caching outside of CommandBuffer and into RenderPackage for better control.

947 IonutCava picture IonutCava Sun 08 Oct, 2017 22:36:54 +0000

[Ionut]
- Refactor command buffer pooling
- Remove all static commands in an attempt to fix rendering issues. Profile and rework later.

946 IonutCava picture IonutCava Sun 01 Oct, 2017 21:25:10 +0000

[Ionut]
- Attempt to fix text rendering / flashing issue (improved but not fixed yet)

945 IonutCava picture IonutCava Wed 13 Sep, 2017 11:50:59 +0000

[Ionut]
- Rework Task <-> TaskPool work status signalling
- Add UniqueLock typedef

944 IonutCava picture IonutCava Tue 12 Sep, 2017 14:49:05 +0000

[Ionut]
- Fix the Console producer/consumer conditional variable system
- Re-enable Prio queues in TaskPool, but specify only FIFO queues in Kernel (to help debugging later on)

943 IonutCava picture IonutCava Tue 12 Sep, 2017 11:38:52 +0000

[IonutCava]
- Rework ThreadPool/Task system for clearer parent<->child relationship between tasks
— Disable Prio pool since it doesn’t work properly with the newest boost libraries
— Modify the C++11 threadpool to remove the boost dependency
- Reduce memory usage by allocating command buffers on use instead of on creation

942 IonutCava picture IonutCava Wed 06 Sep, 2017 20:45:37 +0000

[Ionut]
- Add more DLLs required by CEGUI
- Move CommandBuffer allocation from GFXDevice to GFX namespace

941 IonutCava picture IonutCava Mon 04 Sep, 2017 20:55:02 +0000

[Ionut]
- Update CEGUI from static to dynamic config (some dlls might still be missing)
- Attempt to work around a weird string issue with the newest VS2017 update

940 IonutCava picture IonutCava Fri 18 Aug, 2017 16:18:44 +0000

[Ionut]
- Generate GFX::CommandBuffers only from GFX::CommandBufferPools.
— We shouldn’t be allocating any new GFX::CommandBuffers at runtime now.
— ToDo: Add a similar system for Pipelines
- Add 2 command buffer pools to GFXDevice: a primary one used for rendering and a large, secondary one used for command generation