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Divide-Framework

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Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 946 Sun 01 Oct, 2017 21:25:10 +0000

Commits for Divide-Framework/

Revision Author Commited Message
946 IonutCava picture IonutCava Sun 01 Oct, 2017 21:25:10 +0000

[Ionut]
- Attempt to fix text rendering / flashing issue (improved but not fixed yet)

945 IonutCava picture IonutCava Wed 13 Sep, 2017 11:50:59 +0000

[Ionut]
- Rework Task <-> TaskPool work status signalling
- Add UniqueLock typedef

944 IonutCava picture IonutCava Tue 12 Sep, 2017 14:49:05 +0000

[Ionut]
- Fix the Console producer/consumer conditional variable system
- Re-enable Prio queues in TaskPool, but specify only FIFO queues in Kernel (to help debugging later on)

943 IonutCava picture IonutCava Tue 12 Sep, 2017 11:38:52 +0000

[IonutCava]
- Rework ThreadPool/Task system for clearer parent<->child relationship between tasks
— Disable Prio pool since it doesn’t work properly with the newest boost libraries
— Modify the C++11 threadpool to remove the boost dependency
- Reduce memory usage by allocating command buffers on use instead of on creation

942 IonutCava picture IonutCava Wed 06 Sep, 2017 20:45:37 +0000

[Ionut]
- Add more DLLs required by CEGUI
- Move CommandBuffer allocation from GFXDevice to GFX namespace

941 IonutCava picture IonutCava Mon 04 Sep, 2017 20:55:02 +0000

[Ionut]
- Update CEGUI from static to dynamic config (some dlls might still be missing)
- Attempt to work around a weird string issue with the newest VS2017 update

940 IonutCava picture IonutCava Fri 18 Aug, 2017 16:18:44 +0000

[Ionut]
- Generate GFX::CommandBuffers only from GFX::CommandBufferPools.
— We shouldn’t be allocating any new GFX::CommandBuffers at runtime now.
— ToDo: Add a similar system for Pipelines
- Add 2 command buffer pools to GFXDevice: a primary one used for rendering and a large, secondary one used for command generation

939 IonutCava picture IonutCava Thu 17 Aug, 2017 21:20:58 +0000

[Ionut]
- Actually process the drawText command
- Remove Eclipse project files since Visual Studio Code is a much better alternative

938 IonutCava picture IonutCava Wed 16 Aug, 2017 21:35:55 +0000

[Ionut]
- Separate texture binding slot from TextureData
- Binding slot is now a property of the descriptor set
- Remove bind() calls from texture’s public interface
ToDo
- Add image layer binding options (addTextureLayer(data, binding, layer, ...)

937 IonutCava picture IonutCava Wed 16 Aug, 2017 19:14:24 +0000

[Ionut]
- Add PixelBuffer commands using lambdas for buffer updates
- Use Attorneys for glPixelBuffer and glFramebuffer begin/end calls