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Divide-Framework

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Entry Size Revision Updated
Buffers 911 Fri 30 Jun, 2017 21:08:09 +0000
Direct3D 911 Fri 30 Jun, 2017 21:08:09 +0000
Headers 911 Fri 30 Jun, 2017 21:08:09 +0000
Null 334 Wed 10 Dec, 2014 17:21:22 +0000
OpenGL 911 Fri 30 Jun, 2017 21:08:09 +0000
Shaders 898 Thu 22 Jun, 2017 22:05:34 +0000
Textures 909 Thu 29 Jun, 2017 23:57:18 +0000
GenericCommandPool.cpp 405 bytes 890 Sun 14 May, 2017 20:54:59 +0000
GenericDrawCommand.cpp 4.2K 904 Sun 25 Jun, 2017 21:38:57 +0000
GFXDevice.cpp 29.2K 909 Thu 29 Jun, 2017 23:57:18 +0000
GFXDeviceDebug.cpp 9.4K 909 Thu 29 Jun, 2017 23:57:18 +0000
GFXDeviceDraw.cpp 14.4K 909 Thu 29 Jun, 2017 23:57:18 +0000
GFXDeviceObjects.cpp 9K 911 Fri 30 Jun, 2017 21:08:09 +0000
GFXDeviceState.cpp 19.1K 911 Fri 30 Jun, 2017 21:08:09 +0000
GFXRTPool.cpp 2.7K 909 Thu 29 Jun, 2017 23:57:18 +0000
GFXShaderData.cpp 2.1K 890 Sun 14 May, 2017 20:54:59 +0000
GFXState.cpp 1.2K 890 Sun 14 May, 2017 20:54:59 +0000
GraphicsResource.cpp 461 bytes 890 Sun 14 May, 2017 20:54:59 +0000
IMPrimitive.cpp 6.2K 904 Sun 25 Jun, 2017 21:38:57 +0000
Pipeline.cpp 1.8K 895 Wed 21 Jun, 2017 21:10:26 +0000
RenderPackage.cpp 4.3K 890 Sun 14 May, 2017 20:54:59 +0000
RenderStateBlock.cpp 7.2K 890 Sun 14 May, 2017 20:54:59 +0000
ScopedStates.cpp 988 bytes 890 Sun 14 May, 2017 20:54:59 +0000
TextureData.cpp 2.4K 890 Sun 14 May, 2017 20:54:59 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/Video

Revision Author Commited Message
911 IonutCava picture IonutCava Fri 30 Jun, 2017 21:08:09 +0000

[Ionut]
- Use RTAttachmentDescriptor and RenderTargetDescriptor to initialise render targets.
— All formats and attachments need to be specified upfront!

910 IonutCava picture IonutCava Fri 30 Jun, 2017 00:24:24 +0000

[Ionut]
Fix text rendering
- Initialise 2D camera with the startup resolution
- Invert Y position for text

909 IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

908 IonutCava picture IonutCava Thu 29 Jun, 2017 15:56:53 +0000

[Ionut]
- Texture’s MSAA sample count is now a property of the TextureDescriptor
- Add extra SDL validation as well as fallback for too high MSAA sample count specified

907 IonutCava picture IonutCava Wed 28 Jun, 2017 23:16:40 +0000

[Ionut]
- Rework texture loading, mip map generation, sampler usage, etc
- ResourceDescriptor for textures now ONLY takes a TextureDescriptor as a property descriptor. Sampler must be assigned to the tex descriptor:
— ToDo: Separate samplers completely from textures and assign them from a pool to textures at bind time

905 IonutCava picture IonutCava Mon 26 Jun, 2017 15:56:21 +0000

[Ionut]
Untested code

- Rework RenderBin/RenderPass/RenderQueue system to allow per-bin type rendering decision
— Added to allow implementation of Weighted, Blended Order-Independent Transparency later on
- Better detection of transparency and translucency in textures and materials. Used to separate Alpha-Discard based geometry from OIT translucent geometry

904 IonutCava picture IonutCava Sun 25 Jun, 2017 21:38:57 +0000

[Ionut]
- Rework the way GPU queries are handled via GenericDrawCommand rendering options.

903 IonutCava picture IonutCava Sun 25 Jun, 2017 18:55:02 +0000

[IonutCava]
- Rework DebugInterface to be part of the PlatformContext and to allow adding of AntTweakBar elements via easy to use descriptors

902 IonutCava picture IonutCava Sun 25 Jun, 2017 16:56:57 +0000

[Ionut]
- Rework input system a bit for easier maintenance and readability
- Toggle AntTweakBar display using CTRL+F11

900 IonutCava picture IonutCava Fri 23 Jun, 2017 16:00:28 +0000

[Ionut]
- Add AntTweakBar support for easier debugging