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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 909 Thu 29 Jun, 2017 23:57:18 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 909 Thu 29 Jun, 2017 23:57:18 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 884 Mon 27 Mar, 2017 15:32:26 +0000
Source Code 911 Fri 30 Jun, 2017 21:08:09 +0000
VCData 907 Wed 28 Jun, 2017 23:16:40 +0000
XML 909 Thu 29 Jun, 2017 23:57:18 +0000
AntTweakBar64.dll 757.5K 900 Fri 23 Jun, 2017 16:00:28 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1.1K 789 Fri 28 Oct, 2016 15:48:29 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 304 bytes 906 Mon 26 Jun, 2017 20:58:19 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 645K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3CHECKED_x64.dll 3.9M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3Common_x64.dll 1.8M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CommonPROFILE_x64.dll 1.8M 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3Cooking_x64.dll 522K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingCHECKED_x64.dll 695.5K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CookingPROFILE_x64.dll 522K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3DEBUG_x64.dll 7.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3GpuCHECKED_x64.dll 28.3M 847 Sun 05 Feb, 2017 21:16:24 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
911 IonutCava picture IonutCava Fri 30 Jun, 2017 21:08:09 +0000

[Ionut]
- Use RTAttachmentDescriptor and RenderTargetDescriptor to initialise render targets.
— All formats and attachments need to be specified upfront!

910 IonutCava picture IonutCava Fri 30 Jun, 2017 00:24:24 +0000

[Ionut]
Fix text rendering
- Initialise 2D camera with the startup resolution
- Invert Y position for text

909 IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

908 IonutCava picture IonutCava Thu 29 Jun, 2017 15:56:53 +0000

[Ionut]
- Texture’s MSAA sample count is now a property of the TextureDescriptor
- Add extra SDL validation as well as fallback for too high MSAA sample count specified

907 IonutCava picture IonutCava Wed 28 Jun, 2017 23:16:40 +0000

[Ionut]
- Rework texture loading, mip map generation, sampler usage, etc
- ResourceDescriptor for textures now ONLY takes a TextureDescriptor as a property descriptor. Sampler must be assigned to the tex descriptor:
— ToDo: Separate samplers completely from textures and assign them from a pool to textures at bind time

906 IonutCava picture IonutCava Mon 26 Jun, 2017 20:58:19 +0000

[Ionut]
- Fix small issues with the previous commit

905 IonutCava picture IonutCava Mon 26 Jun, 2017 15:56:21 +0000

[Ionut]
Untested code

- Rework RenderBin/RenderPass/RenderQueue system to allow per-bin type rendering decision
— Added to allow implementation of Weighted, Blended Order-Independent Transparency later on
- Better detection of transparency and translucency in textures and materials. Used to separate Alpha-Discard based geometry from OIT translucent geometry

904 IonutCava picture IonutCava Sun 25 Jun, 2017 21:38:57 +0000

[Ionut]
- Rework the way GPU queries are handled via GenericDrawCommand rendering options.

903 IonutCava picture IonutCava Sun 25 Jun, 2017 18:55:02 +0000

[IonutCava]
- Rework DebugInterface to be part of the PlatformContext and to allow adding of AntTweakBar elements via easy to use descriptors

902 IonutCava picture IonutCava Sun 25 Jun, 2017 16:56:57 +0000

[Ionut]
- Rework input system a bit for easier maintenance and readability
- Toggle AntTweakBar display using CTRL+F11