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Entry Size Revision Updated
enGB.ini 24.3K 909 Thu 29 Jun, 2017 23:57:18 +0000

Commits for Divide-Framework/trunk/localisation

Revision Author Commited Message
909 IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

908 IonutCava picture IonutCava Thu 29 Jun, 2017 15:56:53 +0000

- Texture’s MSAA sample count is now a property of the TextureDescriptor
- Add extra SDL validation as well as fallback for too high MSAA sample count specified

907 IonutCava picture IonutCava Wed 28 Jun, 2017 23:16:40 +0000

- Rework texture loading, mip map generation, sampler usage, etc
- ResourceDescriptor for textures now ONLY takes a TextureDescriptor as a property descriptor. Sampler must be assigned to the tex descriptor:
— ToDo: Separate samplers completely from textures and assign them from a pool to textures at bind time

906 IonutCava picture IonutCava Mon 26 Jun, 2017 20:58:19 +0000

- Fix small issues with the previous commit

869 IonutCava picture IonutCava Sun 26 Feb, 2017 23:25:54 +0000

- Reduce loading time using profile guided optimizations
- Camera/Quaternion work in an attempt to fix a weird Yaw-rotation bug.

863 IonutCava picture IonutCava Wed 15 Feb, 2017 16:27:26 +0000

- Split Resource class into Resource and CachedResource
— CachedResource is the only resource held in a ResourceCache and loaded from a ResourceDescriptor
— CachedResource is mapped by its creation descriptor’s hash value, instead of the resource name
-— Multiple cached resources can now exist with the same name if the have different properties, for example.

856 IonutCava picture IonutCava Fri 10 Feb, 2017 17:19:06 +0000

- Attempt to improve resource creation mechanism by adding a callback for when the resource finishes loading
— This is useful for multi-threaded loading: shaders, textures, terrain, etc

855 IonutCava picture IonutCava Thu 09 Feb, 2017 17:21:35 +0000

- Cleanup and optimize ByteBuffer class (native support for vector and array read/writes)
- Cleanup file read/write functions
- Promote ByteBuffer class from a platform specific feature to a core feature

849 IonutCava picture IonutCava Mon 06 Feb, 2017 13:04:17 +0000

- Add a debug message push/pop system to make frame analysis in external apps easier (e.g. in RenderDoc)

846 IonutCava picture IonutCava Fri 03 Feb, 2017 22:41:05 +0000

- More scripting work