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Entry Size Revision Updated
Headers 895 Wed 21 Jun, 2017 21:10:26 +0000
glUniformBuffer.cpp 10.4K 909 Thu 29 Jun, 2017 23:57:18 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/Video/OpenGL/Buffers/ShaderBuffer

Revision Author Commited Message
909 IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

902 IonutCava picture IonutCava Sun 25 Jun, 2017 16:56:57 +0000

- Rework input system a bit for easier maintenance and readability
- Toggle AntTweakBar display using CTRL+F11

895 IonutCava picture IonutCava Wed 21 Jun, 2017 21:10:26 +0000

- Reorder and cleanup OpenGL backend a bit.
- Small code cleanup
- Some small profile-guided optimizations

893 IonutCava picture IonutCava Sun 18 Jun, 2017 17:33:07 +0000

- Initial implementation of a PipelineStateObject (holds shader program, rasterizer state, etc)
- Rework PCH implementation a bit because VS2017 no longer has a /ZM option

890 IonutCava picture IonutCava Sun 14 May, 2017 20:54:59 +0000

- Add pre-compiled header support
- Initial code for per-stage tessellation computation

873 IonutCava picture IonutCava Thu 09 Mar, 2017 16:11:50 +0000

- Add support for swapping threadpool implementations
- Add 3 threadpool implementations: boost priority pool, boost fifo pool and CTPL (

867 IonutCava picture IonutCava Mon 20 Feb, 2017 17:01:12 +0000

- Rename to_XNN and to_const_XNN functions to reflect the target data type they are converting to.
- Cleanup Angle namespace and remove all “inDegrees” parameters from rotation functions. Use aliases to differentiate between Degree and Radian parameters.
- Profile guided optimizations.

836 IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

- Update copyright notice

830 IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper

827 IonutCava picture IonutCava Sun 22 Jan, 2017 21:59:36 +0000

- ShaderBuffers now decide heuristically if they get persistently mapped or not (depends on size. Current limit is 512Kb for subData calls.
- Separate visible node command generation into 2 steps: onRender and getDrawPackage. onRender allows the creation of parallel tasks that should finish by the time the second call, getDrawPackage reaches the same node
- Update ParticleEmitter to take into account multiple players and increase parallelism at the cost of memory consumption and complexity.
- Add a default bounding box for Players (add extents to SceneTransform nodes)
- All buffers (ShaderBuffer, d3dConstantBuffer, glUniformBuffer, glBufferImpl, glGenericBuffer, etc) use BufferParams for creation.
— Constructor and create calls have been merged together