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/*
Copyright (c) 2017 DIVIDE-Studio
Copyright (c) 2009 Ionut Cava

This file is part of DIVIDE Framework.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software
and associated documentation files (the "Software"), to deal in the Software
without restriction,
including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

*/

#ifndef _RENDER_TARGET_ATTACHMENT_POOL_H_
#define _RENDER_TARGET_ATTACHMENT_POOL_H_

#include "RTAttachment.h"

namespace Divide {

class RenderTarget;
class RTAttachmentPool {
public:
    typedef std::array<vectorImpl<RTAttachment_ptr>, to_base(RTAttachment::Type::COUNT)> AttachmentPool;

public:
    explicit RTAttachmentPool(RenderTarget& parent, U8 colourAttCount);
    ~RTAttachmentPool();

    void copy(const RTAttachmentPool& other);

    RTAttachment_ptr& update(RTAttachment::Type type,
                             U8 index,
                             const TextureDescriptor& descriptor);

    // Return true if the attachment was used. False if the call had no effect
    bool clear(RTAttachment::Type type, U8 index);

    RTAttachment_ptr& get(RTAttachment::Type type, U8 index);
    const RTAttachment_ptr& get(RTAttachment::Type type, U8 index) const;

    void get(RTAttachment::Type type, vectorImpl<RTAttachment_ptr>& attachments) const;

    U8 attachmentCount(RTAttachment::Type type) const;

private:
    RTAttachment_ptr& getInternal(AttachmentPool& pool, RTAttachment::Type type, U8 index);
    const RTAttachment_ptr& getInternal(const AttachmentPool& pool, RTAttachment::Type type, U8 index) const;

private:
    AttachmentPool _attachment;
    std::array < U8, to_base(RTAttachment::Type::COUNT)> _attachmentCount;

    bool _isFrameListener;

    RenderTarget& _parent;
};
}; //namespace Divide

#endif //_RENDER_TARGET_ATTACHMENT_POOL_H_

Commits for Divide-Framework/trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RTAttachmentPool.h

Diff revisions: vs.
Revision Author Commited Message
909 Diff Diff IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

872 Diff Diff IonutCava picture IonutCava Mon 06 Mar, 2017 23:23:20 +0000

[IonutCava]
- Optimise static casts

867 Diff Diff IonutCava picture IonutCava Mon 20 Feb, 2017 17:01:12 +0000

[IonutCava]
- Rename to_XNN and to_const_XNN functions to reflect the target data type they are converting to.
- Cleanup Angle namespace and remove all “inDegrees” parameters from rotation functions. Use aliases to differentiate between Degree and Radian parameters.
- Profile guided optimizations.

836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

824 Diff Diff IonutCava picture IonutCava Thu 19 Jan, 2017 17:18:03 +0000

[IonutCava]
- Prev Frame attachment system removed from RenderTargets
— Concept too high level for RT. Moved prev depth buffer to GFX class
- Other small optimizations.

815 Diff Diff IonutCava picture IonutCava Thu 12 Jan, 2017 23:33:01 +0000

[IonutCava]
- Fixed viewport alignment issue
- Added per-player RenderTargets (added index support to GFXRTPool)
- Initial implementation of per-player cameras
— Removed defaultCamera
— Scenes now use a baseCamera as a template for new player cameras

809 Diff Diff IonutCava picture IonutCava Tue 10 Jan, 2017 17:16:26 +0000

[IonutCava]
- Move velocity calc to the normal colour pass.
- Optimise glFramebuffer and cleanup RTAttachment class

807 IonutCava picture IonutCava Mon 09 Jan, 2017 17:06:26 +0000

[IonutCava]
- Split PlatformDefines.h into 2. Move data type defines to PlatformDataTypes.h
- Continue to improve velocity map calculation
- Remove “destroy()” calls from most classes. Attempt to move as many classes to the RAII system.