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Divide-Framework

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Entry Size Revision Updated
AI 909 Thu 29 Jun, 2017 23:57:18 +0000
Core 909 Thu 29 Jun, 2017 23:57:18 +0000
Dynamics 909 Thu 29 Jun, 2017 23:57:18 +0000
Environment 909 Thu 29 Jun, 2017 23:57:18 +0000
Geometry 909 Thu 29 Jun, 2017 23:57:18 +0000
Graphs 909 Thu 29 Jun, 2017 23:57:18 +0000
GUI 909 Thu 29 Jun, 2017 23:57:18 +0000
HotReloading 890 Sun 14 May, 2017 20:54:59 +0000
Libs 898 Thu 22 Jun, 2017 22:05:34 +0000
Managers 909 Thu 29 Jun, 2017 23:57:18 +0000
Networking 898 Thu 22 Jun, 2017 22:05:34 +0000
Physics 898 Thu 22 Jun, 2017 22:05:34 +0000
Platform 909 Thu 29 Jun, 2017 23:57:18 +0000
Rendering 909 Thu 29 Jun, 2017 23:57:18 +0000
Scenes 909 Thu 29 Jun, 2017 23:57:18 +0000
Scripting 898 Thu 22 Jun, 2017 22:05:34 +0000
UnitTests 890 Sun 14 May, 2017 20:54:59 +0000
Utility 907 Wed 28 Jun, 2017 23:16:40 +0000
config.h 12.7K 900 Fri 23 Jun, 2017 16:00:28 +0000
engineMain.cpp 2.2K 909 Thu 29 Jun, 2017 23:57:18 +0000
engineMain.h 1.7K 909 Thu 29 Jun, 2017 23:57:18 +0000
main.cpp 554 bytes 890 Sun 14 May, 2017 20:54:59 +0000
readme.h 2.5K 836 Fri 27 Jan, 2017 14:59:56 +0000
SceneList.h 3.3K 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-core.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-engine.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-executable.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-game.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-networking.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-platform.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-recast.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx.h 4.6K 903 Sun 25 Jun, 2017 18:55:02 +0000
ToDo.h 4.7K 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
909 IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

908 IonutCava picture IonutCava Thu 29 Jun, 2017 15:56:53 +0000

[Ionut]
- Texture’s MSAA sample count is now a property of the TextureDescriptor
- Add extra SDL validation as well as fallback for too high MSAA sample count specified

907 IonutCava picture IonutCava Wed 28 Jun, 2017 23:16:40 +0000

[Ionut]
- Rework texture loading, mip map generation, sampler usage, etc
- ResourceDescriptor for textures now ONLY takes a TextureDescriptor as a property descriptor. Sampler must be assigned to the tex descriptor:
— ToDo: Separate samplers completely from textures and assign them from a pool to textures at bind time

906 IonutCava picture IonutCava Mon 26 Jun, 2017 20:58:19 +0000

[Ionut]
- Fix small issues with the previous commit

905 IonutCava picture IonutCava Mon 26 Jun, 2017 15:56:21 +0000

[Ionut]
Untested code

- Rework RenderBin/RenderPass/RenderQueue system to allow per-bin type rendering decision
— Added to allow implementation of Weighted, Blended Order-Independent Transparency later on
- Better detection of transparency and translucency in textures and materials. Used to separate Alpha-Discard based geometry from OIT translucent geometry

904 IonutCava picture IonutCava Sun 25 Jun, 2017 21:38:57 +0000

[Ionut]
- Rework the way GPU queries are handled via GenericDrawCommand rendering options.

903 IonutCava picture IonutCava Sun 25 Jun, 2017 18:55:02 +0000

[IonutCava]
- Rework DebugInterface to be part of the PlatformContext and to allow adding of AntTweakBar elements via easy to use descriptors

902 IonutCava picture IonutCava Sun 25 Jun, 2017 16:56:57 +0000

[Ionut]
- Rework input system a bit for easier maintenance and readability
- Toggle AntTweakBar display using CTRL+F11

901 IonutCava picture IonutCava Fri 23 Jun, 2017 20:20:21 +0000

[Ionut]
- Fix shader issues in previous commit
- Fix splash screen gamma issue

900 IonutCava picture IonutCava Fri 23 Jun, 2017 16:00:28 +0000

[Ionut]
- Add AntTweakBar support for easier debugging