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Commits for Divide-Framework/trunk/assimp.dll

Diff revisions: vs.
Revision Author Commited Message
287 IonutCava picture IonutCava Tue 22 Jul, 2014 16:11:05 +0000

[Ionut]
- Unified matrix transforms and node info and made it a vertex-shader only buffer
- World matrix queries have to be issued from the SceneGraphNode instead of the SGN’s Transform class to allow future interpolation algorithms to be more easily implemented
- Moved all lighting calculations per pixel to save varying and register space (caused compilation issues both on nVidia and AMD)
- Stored GPU buffer info (view, projection, viewport etc) into a special struct to avoid multiple redundant buffer uploads and to remove redundant client side matrix caches
- Some work on shader buffer locking system
- Cleaned up MathClasses.h and Transform.h
- Updated ASSIMP to 3.1.1