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Divide-Framework

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Entry Size Revision Updated
Scenes 875 Tue 14 Mar, 2017 16:59:38 +0000
config.xml 2.5K 850 Mon 06 Feb, 2017 17:04:39 +0000
defaultMaterial.xml 508 bytes 264 Tue 27 May, 2014 13:04:38 +0000
keyBindings.xml 4.6K 703 Wed 11 May, 2016 15:44:57 +0000

Commits for Divide-Framework/trunk/XML

Revision Author Commited Message
875 IonutCava picture IonutCava Tue 14 Mar, 2017 16:59:38 +0000

[IonutCava]
- Cleanup and optimizations

871 IonutCava picture IonutCava Sun 05 Mar, 2017 20:13:56 +0000

[IonutCava]
- Terrain LOD system tweaks

866 IonutCava picture IonutCava Mon 20 Feb, 2017 13:57:52 +0000

[IonutCava]
- Cleanup terrain chunk generation

850 IonutCava picture IonutCava Mon 06 Feb, 2017 17:04:39 +0000

[IonutCava]
- More code rot fixes
- Separate Planar reflectors/refractors from Cube R/R
- Now passing detail levels to shaders

847 IonutCava picture IonutCava Sun 05 Feb, 2017 21:16:24 +0000

[IonutCava]
- Code rot fixes:
— Terrain loading (8 bit heightmap only for now)
— Terrain rendering
— Water Plane loading and rendering
— Reflection and Refraction rendering passes (hack for now: need environment cubemaps as separate from reflect/refract maps for planar rendering)
-— ToDo: Separate Reflection / Refraction render targets to Planar R/R and Cube R/R. Environment probes should use Cube Reflections, Water should use planar reflection targets.
- Added a way to register debug views: texture, shader and params. Viewports get automatically scaled and positioned
— ToDo: Add a hover-preview feature
— ToDo: Add a click-lock preview feature

828 IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

818 IonutCava picture IonutCava Mon 16 Jan, 2017 17:23:20 +0000

[IonutCava]
- Units get their bound node setup by the SGN UnitComponent and not during creation
- Profile guided optimizations

817 IonutCava picture IonutCava Sun 15 Jan, 2017 21:29:59 +0000

[IonutCava]
- Add a new Unit component to SGNs that holds NPC/Player/etc. objects
- Add support for multiple keyboard+mouse combos and joysticks and add mapping between these and players

745 IonutCava picture IonutCava Wed 29 Jun, 2016 20:14:50 +0000

[IonutCava]
- Added on click sounds for buttons
- Added music playlist options for scenes (configurable via XML)
- Cache sound chunks and music files in SDLWrapper.cpp

723 IonutCava picture IonutCava Fri 10 Jun, 2016 08:08:59 +0000

[IonutCava]
- Small bug fix in new RenderTarget code (drawMask enabled check comparison operator for colours was wrong)
- Race condition fix for multithreaded GPU dependent callbacks (context creation wasn’t thread safe)