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Divide-Framework

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Entry Size Revision Updated
AI 893 Sun 18 Jun, 2017 17:33:07 +0000
Core 893 Sun 18 Jun, 2017 17:33:07 +0000
Dynamics 893 Sun 18 Jun, 2017 17:33:07 +0000
Environment 893 Sun 18 Jun, 2017 17:33:07 +0000
Geometry 893 Sun 18 Jun, 2017 17:33:07 +0000
Graphs 893 Sun 18 Jun, 2017 17:33:07 +0000
GUI 893 Sun 18 Jun, 2017 17:33:07 +0000
HotReloading 890 Sun 14 May, 2017 20:54:59 +0000
Libs 890 Sun 14 May, 2017 20:54:59 +0000
Managers 893 Sun 18 Jun, 2017 17:33:07 +0000
Networking 890 Sun 14 May, 2017 20:54:59 +0000
Physics 891 Mon 15 May, 2017 16:18:45 +0000
Platform 893 Sun 18 Jun, 2017 17:33:07 +0000
Rendering 893 Sun 18 Jun, 2017 17:33:07 +0000
Scenes 893 Sun 18 Jun, 2017 17:33:07 +0000
Scripting 893 Sun 18 Jun, 2017 17:33:07 +0000
UnitTests 890 Sun 14 May, 2017 20:54:59 +0000
Utility 893 Sun 18 Jun, 2017 17:33:07 +0000
config.h 12.5K 871 Sun 05 Mar, 2017 20:13:56 +0000
engineMain.cpp 2.2K 890 Sun 14 May, 2017 20:54:59 +0000
engineMain.h 1.7K 890 Sun 14 May, 2017 20:54:59 +0000
main.cpp 554 bytes 890 Sun 14 May, 2017 20:54:59 +0000
readme.h 2.5K 836 Fri 27 Jan, 2017 14:59:56 +0000
SceneList.h 3.3K 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-core.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-engine.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-executable.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-game.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-networking.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-platform.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx-recast.cpp 34 bytes 890 Sun 14 May, 2017 20:54:59 +0000
stdafx.h 4.6K 893 Sun 18 Jun, 2017 17:33:07 +0000
ToDo.h 4.7K 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
893 IonutCava picture IonutCava Sun 18 Jun, 2017 17:33:07 +0000

[Ionut]
- Initial implementation of a PipelineStateObject (holds shader program, rasterizer state, etc)
- Rework PCH implementation a bit because VS2017 no longer has a /ZM option

892 IonutCava picture IonutCava Mon 15 May, 2017 20:43:39 +0000

[Ionut]
- Miscellaneous bug fixes

891 IonutCava picture IonutCava Mon 15 May, 2017 16:18:45 +0000

[Ionut]
- Some memory-friendly optimizations

890 IonutCava picture IonutCava Sun 14 May, 2017 20:54:59 +0000

[Ionut]
- Add pre-compiled header support
- Initial code for per-stage tessellation computation

889 IonutCava picture IonutCava Tue 04 Apr, 2017 16:01:34 +0000

[IonutCava]
- Rework uniform passing/caching to better work with shader recompilation
- Cleanup shaders a bit for better performance

888 IonutCava picture IonutCava Mon 03 Apr, 2017 20:04:19 +0000

[IonutCava]
- Terrain <-> Water body collision checking for caustics

886 IonutCava picture IonutCava Wed 29 Mar, 2017 23:36:51 +0000

[Ionut]
- Initial code for multiple water block support (position + length/width/depth)

885 IonutCava picture IonutCava Mon 27 Mar, 2017 21:16:49 +0000

[Ionut]
- Match terrain collision mesh with rendered mesh

884 IonutCava picture IonutCava Mon 27 Mar, 2017 15:32:26 +0000

[Ionut]
- More terrain work

883 IonutCava picture IonutCava Fri 24 Mar, 2017 17:15:58 +0000

[IonutCava]
- More terrain work
- Removed GS-based multi pass for shadows. Replaced with a regular multi-draw submit system (ease-of-use reasons)