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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 892 Mon 15 May, 2017 20:43:39 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 869 Sun 26 Feb, 2017 23:25:54 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 884 Mon 27 Mar, 2017 15:32:26 +0000
Source Code 893 Sun 18 Jun, 2017 17:33:07 +0000
VCData 893 Sun 18 Jun, 2017 17:33:07 +0000
XML 875 Tue 14 Mar, 2017 16:59:38 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1.1K 789 Fri 28 Oct, 2016 15:48:29 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 310 bytes 828 Mon 23 Jan, 2017 17:19:22 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 645K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3CHECKED_x64.dll 3.9M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3Common_x64.dll 1.8M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CommonPROFILE_x64.dll 1.8M 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3Cooking_x64.dll 522K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingCHECKED_x64.dll 695.5K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CookingPROFILE_x64.dll 522K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3DEBUG_x64.dll 7.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3GpuCHECKED_x64.dll 28.3M 847 Sun 05 Feb, 2017 21:16:24 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
893 IonutCava picture IonutCava Sun 18 Jun, 2017 17:33:07 +0000

[Ionut]
- Initial implementation of a PipelineStateObject (holds shader program, rasterizer state, etc)
- Rework PCH implementation a bit because VS2017 no longer has a /ZM option

892 IonutCava picture IonutCava Mon 15 May, 2017 20:43:39 +0000

[Ionut]
- Miscellaneous bug fixes

891 IonutCava picture IonutCava Mon 15 May, 2017 16:18:45 +0000

[Ionut]
- Some memory-friendly optimizations

890 IonutCava picture IonutCava Sun 14 May, 2017 20:54:59 +0000

[Ionut]
- Add pre-compiled header support
- Initial code for per-stage tessellation computation

889 IonutCava picture IonutCava Tue 04 Apr, 2017 16:01:34 +0000

[IonutCava]
- Rework uniform passing/caching to better work with shader recompilation
- Cleanup shaders a bit for better performance

888 IonutCava picture IonutCava Mon 03 Apr, 2017 20:04:19 +0000

[IonutCava]
- Terrain <-> Water body collision checking for caustics

887 IonutCava picture IonutCava Mon 03 Apr, 2017 15:42:51 +0000

[IonutCava]
- Attempt to add a new bumpmapping technique to terrain
- Attempt to smooth terrain by averaging nearby heights

886 IonutCava picture IonutCava Wed 29 Mar, 2017 23:36:51 +0000

[Ionut]
- Initial code for multiple water block support (position + length/width/depth)

885 IonutCava picture IonutCava Mon 27 Mar, 2017 21:16:49 +0000

[Ionut]
- Match terrain collision mesh with rendered mesh

884 IonutCava picture IonutCava Mon 27 Mar, 2017 15:32:26 +0000

[Ionut]
- More terrain work