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Divide-Framework

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Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 893 Sun 18 Jun, 2017 17:33:07 +0000

Commits for Divide-Framework/

Revision Author Commited Message
893 IonutCava picture IonutCava Sun 18 Jun, 2017 17:33:07 +0000

[Ionut]
- Initial implementation of a PipelineStateObject (holds shader program, rasterizer state, etc)
- Rework PCH implementation a bit because VS2017 no longer has a /ZM option

892 IonutCava picture IonutCava Mon 15 May, 2017 20:43:39 +0000

[Ionut]
- Miscellaneous bug fixes

891 IonutCava picture IonutCava Mon 15 May, 2017 16:18:45 +0000

[Ionut]
- Some memory-friendly optimizations

890 IonutCava picture IonutCava Sun 14 May, 2017 20:54:59 +0000

[Ionut]
- Add pre-compiled header support
- Initial code for per-stage tessellation computation

889 IonutCava picture IonutCava Tue 04 Apr, 2017 16:01:34 +0000

[IonutCava]
- Rework uniform passing/caching to better work with shader recompilation
- Cleanup shaders a bit for better performance

888 IonutCava picture IonutCava Mon 03 Apr, 2017 20:04:19 +0000

[IonutCava]
- Terrain <-> Water body collision checking for caustics

887 IonutCava picture IonutCava Mon 03 Apr, 2017 15:42:51 +0000

[IonutCava]
- Attempt to add a new bumpmapping technique to terrain
- Attempt to smooth terrain by averaging nearby heights

886 IonutCava picture IonutCava Wed 29 Mar, 2017 23:36:51 +0000

[Ionut]
- Initial code for multiple water block support (position + length/width/depth)

885 IonutCava picture IonutCava Mon 27 Mar, 2017 21:16:49 +0000

[Ionut]
- Match terrain collision mesh with rendered mesh

884 IonutCava picture IonutCava Mon 27 Mar, 2017 15:32:26 +0000

[Ionut]
- More terrain work