Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Entry Size Revision Updated
GUI 318 Sat 30 Aug, 2014 17:35:53 +0000
misc_images 624 Sun 17 Jan, 2016 21:03:25 +0000
models 670 Wed 06 Apr, 2016 16:21:35 +0000
music 159 Tue 09 Jul, 2013 16:47:05 +0000
navMeshes 159 Tue 09 Jul, 2013 16:47:05 +0000
Scripts 847 Sun 05 Feb, 2017 21:16:24 +0000
shaders 888 Mon 03 Apr, 2017 20:04:19 +0000
sounds 159 Tue 09 Jul, 2013 16:47:05 +0000
terrain 670 Wed 06 Apr, 2016 16:21:35 +0000
textures 258 Tue 15 Apr, 2014 15:26:22 +0000
counter.swf 1.4K 77 Sun 12 Jun, 2011 11:45:40 +0000
shared-fonts.swf 109K 76 Sun 22 May, 2011 10:38:25 +0000
test.swf 1.4K 76 Sun 22 May, 2011 10:38:25 +0000

Commits for Divide-Framework/trunk/assets

Revision Author Commited Message
888 IonutCava picture IonutCava Mon 03 Apr, 2017 20:04:19 +0000

[IonutCava]
- Terrain <-> Water body collision checking for caustics

887 IonutCava picture IonutCava Mon 03 Apr, 2017 15:42:51 +0000

[IonutCava]
- Attempt to add a new bumpmapping technique to terrain
- Attempt to smooth terrain by averaging nearby heights

886 IonutCava picture IonutCava Wed 29 Mar, 2017 23:36:51 +0000

[Ionut]
- Initial code for multiple water block support (position + length/width/depth)

885 IonutCava picture IonutCava Mon 27 Mar, 2017 21:16:49 +0000

[Ionut]
- Match terrain collision mesh with rendered mesh

884 IonutCava picture IonutCava Mon 27 Mar, 2017 15:32:26 +0000

[Ionut]
- More terrain work

883 IonutCava picture IonutCava Fri 24 Mar, 2017 17:15:58 +0000

[IonutCava]
- More terrain work
- Removed GS-based multi pass for shadows. Replaced with a regular multi-draw submit system (ease-of-use reasons)

882 IonutCava picture IonutCava Thu 23 Mar, 2017 16:49:48 +0000

[IonutCava]
- More work on tessellated terrain rendering: got the mesh to render properly and match the collision mesh’s layout.
- Fixed a bug with GenericDrawCommand RenderOptions
- Added a “query number of generated primitives” option to GenericDrawCommand

881 IonutCava picture IonutCava Tue 21 Mar, 2017 22:07:37 +0000

[IonutCava]
- Multi draw command bug fix: drawCount > 1 should properly register all commands in the command buffer
- More tessellated terrain updates and fixes (still Work In Progress)

880 IonutCava picture IonutCava Mon 20 Mar, 2017 17:27:13 +0000

[IonutCava]
- New tessellated terrain system based on this: http://victorbush.com/2015/01/tessellated-terrain/
— Work in progress: hardcoded values, new code is in Test namespace
- Split terrain geometry in two:
— tessellated rendering data
— physics verts + indices (used for collisions, vegetation, etc)
- Old Chunk system is used only for culling objects and speeding up collision detection

879 IonutCava picture IonutCava Sun 19 Mar, 2017 19:29:46 +0000

[IonutCava]
- GLSL updates:
— Interface block correction to support tessellation shaders automatically
— Fixed line counting issues with the preprocessor