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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 881 Tue 21 Mar, 2017 22:07:37 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 869 Sun 26 Feb, 2017 23:25:54 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 806 Sun 08 Jan, 2017 22:00:48 +0000
Source Code 881 Tue 21 Mar, 2017 22:07:37 +0000
VCData 880 Mon 20 Mar, 2017 17:27:13 +0000
XML 875 Tue 14 Mar, 2017 16:59:38 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1.1K 789 Fri 28 Oct, 2016 15:48:29 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 310 bytes 828 Mon 23 Jan, 2017 17:19:22 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 645K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3CHECKED_x64.dll 3.9M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3Common_x64.dll 1.8M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CommonPROFILE_x64.dll 1.8M 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3Cooking_x64.dll 522K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingCHECKED_x64.dll 695.5K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CookingPROFILE_x64.dll 522K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3DEBUG_x64.dll 7.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3GpuCHECKED_x64.dll 28.3M 847 Sun 05 Feb, 2017 21:16:24 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
881 IonutCava picture IonutCava Tue 21 Mar, 2017 22:07:37 +0000

[IonutCava]
- Multi draw command bug fix: drawCount > 1 should properly register all commands in the command buffer
- More tessellated terrain updates and fixes (still Work In Progress)

880 IonutCava picture IonutCava Mon 20 Mar, 2017 17:27:13 +0000

[IonutCava]
- New tessellated terrain system based on this: http://victorbush.com/2015/01/tessellated-terrain/
— Work in progress: hardcoded values, new code is in Test namespace
- Split terrain geometry in two:
— tessellated rendering data
— physics verts + indices (used for collisions, vegetation, etc)
- Old Chunk system is used only for culling objects and speeding up collision detection

879 IonutCava picture IonutCava Sun 19 Mar, 2017 19:29:46 +0000

[IonutCava]
- GLSL updates:
— Interface block correction to support tessellation shaders automatically
— Fixed line counting issues with the preprocessor

878 IonutCava picture IonutCava Fri 17 Mar, 2017 17:16:21 +0000

[IonutCava]
- Change AIManager from a thread owning update system to the per-agent task system

877 IonutCava picture IonutCava Thu 16 Mar, 2017 21:55:59 +0000

[IonutCava]
- Reflection updates
- Sky parallax fixes
- Initial support for Tessellation patches (used by the new terrain system – W.I.P.)

876 IonutCava picture IonutCava Wed 15 Mar, 2017 16:59:00 +0000

[IonutCava]
- Cleanup debug build project properties

875 IonutCava picture IonutCava Tue 14 Mar, 2017 16:59:38 +0000

[IonutCava]
- Cleanup and optimizations

874 IonutCava picture IonutCava Mon 13 Mar, 2017 17:29:45 +0000

[IonutCava]
- Fix boundingbox skewing bug.
- Optimise frustum collision checks by adding a plane-cache system.
— ToDo: solve mutable status of _frustPlaneCache
— ToDo: TRIPLE check results to avoid false-positives
- Speedup terrain by not stack-allocating QuadtreeNodes in a QuadtreeChildren container instead of new-ing each one of them.

873 IonutCava picture IonutCava Thu 09 Mar, 2017 16:11:50 +0000

[IonutCava]
- Add support for swapping threadpool implementations
- Add 3 threadpool implementations: boost priority pool, boost fifo pool and CTPL (https://github.com/vit-vit/CTPL)

872 IonutCava picture IonutCava Mon 06 Mar, 2017 23:23:20 +0000

[IonutCava]
- Optimise static casts