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Divide-Framework

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Entry Size Revision Updated
AnimationAndShadows 222 Wed 08 Jan, 2014 18:55:11 +0000
LightingUpdate 147 Wed 10 Apr, 2013 13:31:05 +0000

Commits for Divide-Framework/branches

Revision Author Commited Message
222 k1ngp1n picture k1ngp1n Wed 08 Jan, 2014 18:55:11 +0000

[Ionut] [BR]
- Deleted branch [[BR]]

220 k1ngp1n picture k1ngp1n Wed 08 Jan, 2014 18:33:08 +0000

[Ionut] [[BR]]
- Debug draw fixes [[BR]]

219 k1ngp1n picture k1ngp1n Wed 08 Jan, 2014 15:47:57 +0000

[Ionut] [[BR]]
- Made GLIM part of the main solution [[BR]]
- glLineWidth fixes [[BR]]
- IMEmulation fixes [[BR]]

218 k1ngp1n picture k1ngp1n Wed 08 Jan, 2014 10:52:58 +0000

[Ionut] [[BR]]
- Pathfinding update [[BR]]
- Copyright notice update [[BR]]

217 k1ngp1n picture k1ngp1n Tue 07 Jan, 2014 18:48:27 +0000

[Ionut] [[BR]]
- Added a dummy SceneNode type used for stacking multiple transforms [[BR]]

216 k1ngp1n picture k1ngp1n Tue 07 Jan, 2014 17:51:20 +0000

[Ionut] [[BR]]
- One last text rendering tweak [[BR]]
- Moved light position change from “preRender” (unrestricted / once per frame) to “processTasks” (restricted / configured with Config::TICKS_PER_SECOND) (in WarScene for now) [[BR]]

215 k1ngp1n picture k1ngp1n Tue 07 Jan, 2014 14:49:09 +0000

[Ionut] [[BR]]
- SkyBox optimization (avoid overdraw) [[BR]]
— Avoid changing depth tests: draw sky after opaque elements and set gl_Position.z = gl_Position.w – EPSILON in GLSL [[BR]]

214 k1ngp1n picture k1ngp1n Tue 07 Jan, 2014 10:58:27 +0000

[Ionut] [[BR]]
- Some small updates to font rendering (cleanup and shader compilation issue on nVidia) [[BR]]

213 k1ngp1n picture k1ngp1n Mon 06 Jan, 2014 23:13:05 +0000

[Ionut] [[BR]]
- Removed FTGL text rendering and replaced it with Mikko Mononen’s Font-stash library (https://github.com/memononen/fontstash)[[BR]]
— Used 3.3 Core Profile rendering (VAO with GL_STREAM_DRAW) with fontstash [[BR]]

212 k1ngp1n picture k1ngp1n Fri 13 Dec, 2013 17:17:36 +0000

[Ionut] [[BR]]
- Fixed point light shader code [[BR]]