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Divide-Framework

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Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 879 Sun 19 Mar, 2017 19:29:46 +0000

Commits for Divide-Framework/

Revision Author Commited Message
879 IonutCava picture IonutCava Sun 19 Mar, 2017 19:29:46 +0000

[IonutCava]
- GLSL updates:
— Interface block correction to support tessellation shaders automatically
— Fixed line counting issues with the preprocessor

878 IonutCava picture IonutCava Fri 17 Mar, 2017 17:16:21 +0000

[IonutCava]
- Change AIManager from a thread owning update system to the per-agent task system

877 IonutCava picture IonutCava Thu 16 Mar, 2017 21:55:59 +0000

[IonutCava]
- Reflection updates
- Sky parallax fixes
- Initial support for Tessellation patches (used by the new terrain system – W.I.P.)

876 IonutCava picture IonutCava Wed 15 Mar, 2017 16:59:00 +0000

[IonutCava]
- Cleanup debug build project properties

875 IonutCava picture IonutCava Tue 14 Mar, 2017 16:59:38 +0000

[IonutCava]
- Cleanup and optimizations

874 IonutCava picture IonutCava Mon 13 Mar, 2017 17:29:45 +0000

[IonutCava]
- Fix boundingbox skewing bug.
- Optimise frustum collision checks by adding a plane-cache system.
— ToDo: solve mutable status of _frustPlaneCache
— ToDo: TRIPLE check results to avoid false-positives
- Speedup terrain by not stack-allocating QuadtreeNodes in a QuadtreeChildren container instead of new-ing each one of them.

873 IonutCava picture IonutCava Thu 09 Mar, 2017 16:11:50 +0000

[IonutCava]
- Add support for swapping threadpool implementations
- Add 3 threadpool implementations: boost priority pool, boost fifo pool and CTPL (https://github.com/vit-vit/CTPL)

872 IonutCava picture IonutCava Mon 06 Mar, 2017 23:23:20 +0000

[IonutCava]
- Optimise static casts

871 IonutCava picture IonutCava Sun 05 Mar, 2017 20:13:56 +0000

[IonutCava]
- Terrain LOD system tweaks

870 IonutCava picture IonutCava Mon 27 Feb, 2017 17:25:58 +0000

[IonutCava]
- Fix vec4 SIMD normalization