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Divide-Framework

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Entry Size Revision Updated
Divide-Core.vcxproj 21.7K 869 Sun 26 Feb, 2017 23:25:54 +0000
Divide-Core.vcxproj.filters 18K 869 Sun 26 Feb, 2017 23:25:54 +0000
Divide-Engine-Tests.vcxproj 18.5K 839 Tue 31 Jan, 2017 17:28:13 +0000
Divide-Engine-Tests.vcxproj.filters 973 bytes 676 Tue 12 Apr, 2016 16:31:45 +0000
Divide-Engine.cbp 43.1K 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Engine.layout 145 bytes 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Engine.vcxproj 37.4K 844 Thu 02 Feb, 2017 21:49:28 +0000
Divide-Engine.vcxproj.filters 35.5K 844 Thu 02 Feb, 2017 21:49:28 +0000
Divide-Game.cbp 29.5K 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Game.layout 145 bytes 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Game.vcxproj 31.2K 847 Sun 05 Feb, 2017 21:16:24 +0000
Divide-Game.vcxproj.filters 42.3K 847 Sun 05 Feb, 2017 21:16:24 +0000
Divide-GameExecutable.vcxproj 16K 839 Tue 31 Jan, 2017 17:28:13 +0000
Divide-GameExecutable.vcxproj.filters 1.6K 768 Fri 09 Sep, 2016 14:38:51 +0000
Divide-Networking.cbp 4.2K 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Networking.layout 145 bytes 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Networking.vcxproj 13.7K 839 Tue 31 Jan, 2017 17:28:13 +0000
Divide-Networking.vcxproj.filters 1.5K 510 Thu 03 Sep, 2015 16:01:22 +0000
Divide-Platform-Tests.vcxproj 19.2K 863 Wed 15 Feb, 2017 16:27:26 +0000
Divide-Platform-Tests.vcxproj.filters 1.6K 863 Wed 15 Feb, 2017 16:27:26 +0000
Divide-Platform.cbp 24.6K 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Platform.layout 145 bytes 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-Platform.vcxproj 36.4K 855 Thu 09 Feb, 2017 17:21:35 +0000
Divide-Platform.vcxproj.filters 52.5K 855 Thu 09 Feb, 2017 17:21:35 +0000
Divide-ReCast.cbp 9.4K 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-ReCast.layout 145 bytes 478 Thu 06 Aug, 2015 15:51:03 +0000
Divide-ReCast.vcxproj 17.2K 839 Tue 31 Jan, 2017 17:28:13 +0000
Divide-ReCast.vcxproj.filters 10K 457 Mon 01 Jun, 2015 21:45:52 +0000

Commits for Divide-Framework/trunk/VCData/VisualStudioProjects

Revision Author Commited Message
869 IonutCava picture IonutCava Sun 26 Feb, 2017 23:25:54 +0000

[IonutCava]
- Reduce loading time using profile guided optimizations
- Camera/Quaternion work in an attempt to fix a weird Yaw-rotation bug.

863 IonutCava picture IonutCava Wed 15 Feb, 2017 16:27:26 +0000

[IonutCava]
- Split Resource class into Resource and CachedResource
— CachedResource is the only resource held in a ResourceCache and loaded from a ResourceDescriptor
— CachedResource is mapped by its creation descriptor’s hash value, instead of the resource name
-— Multiple cached resources can now exist with the same name if the have different properties, for example.

859 IonutCava picture IonutCava Mon 13 Feb, 2017 17:18:06 +0000

[IonutCava]
- Multi-threaded mesh load
- ByteBuffer fixes and unit test

855 IonutCava picture IonutCava Thu 09 Feb, 2017 17:21:35 +0000

[IonutCava]
- Cleanup and optimize ByteBuffer class (native support for vector and array read/writes)
- Cleanup file read/write functions
- Promote ByteBuffer class from a platform specific feature to a core feature

847 IonutCava picture IonutCava Sun 05 Feb, 2017 21:16:24 +0000

[IonutCava]
- Code rot fixes:
— Terrain loading (8 bit heightmap only for now)
— Terrain rendering
— Water Plane loading and rendering
— Reflection and Refraction rendering passes (hack for now: need environment cubemaps as separate from reflect/refract maps for planar rendering)
-— ToDo: Separate Reflection / Refraction render targets to Planar R/R and Cube R/R. Environment probes should use Cube Reflections, Water should use planar reflection targets.
- Added a way to register debug views: texture, shader and params. Viewports get automatically scaled and positioned
— ToDo: Add a hover-preview feature
— ToDo: Add a click-lock preview feature

846 IonutCava picture IonutCava Fri 03 Feb, 2017 22:41:05 +0000

[IonutCava]
- More scripting work

845 IonutCava picture IonutCava Fri 03 Feb, 2017 14:36:26 +0000

[IonutCava]
- Hot reloading system cleanup
- More script system bug fixes

844 IonutCava picture IonutCava Thu 02 Feb, 2017 21:49:28 +0000

[IonutCava]
- More scripting prep work and experiments

843 IonutCava picture IonutCava Thu 02 Feb, 2017 17:03:33 +0000

[IonutCava]
- Add more matrix unit tests and fix discovered bugs
- Fix compile warning in ShaderProgram
- Rework script function binding and add unit test for this usecase

842 IonutCava picture IonutCava Wed 01 Feb, 2017 17:25:15 +0000

[IonutCava]
- Start to implement scripting support via ChaiScript: http://chaiscript.com/
- Cleanup DELEGATE_CBK alias