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Entry Size Revision Updated
Headers 869 Sun 26 Feb, 2017 23:25:54 +0000
FileManagementFunctions.cpp 1.9K 855 Thu 09 Feb, 2017 17:21:35 +0000
FileManagementPaths.cpp 4.6K 869 Sun 26 Feb, 2017 23:25:54 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/File

Revision Author Commited Message
869 IonutCava picture IonutCava Sun 26 Feb, 2017 23:25:54 +0000

[IonutCava]
- Reduce loading time using profile guided optimizations
- Camera/Quaternion work in an attempt to fix a weird Yaw-rotation bug.

858 IonutCava picture IonutCava Sun 12 Feb, 2017 20:55:05 +0000

[IonutCava]
- More resource loading updates

856 IonutCava picture IonutCava Fri 10 Feb, 2017 17:19:06 +0000

[IonutCava]
- Attempt to improve resource creation mechanism by adding a callback for when the resource finishes loading
— This is useful for multi-threaded loading: shaders, textures, terrain, etc

855 IonutCava picture IonutCava Thu 09 Feb, 2017 17:21:35 +0000

[IonutCava]
- Cleanup and optimize ByteBuffer class (native support for vector and array read/writes)
- Cleanup file read/write functions
- Promote ByteBuffer class from a platform specific feature to a core feature

847 IonutCava picture IonutCava Sun 05 Feb, 2017 21:16:24 +0000

[IonutCava]
- Code rot fixes:
— Terrain loading (8 bit heightmap only for now)
— Terrain rendering
— Water Plane loading and rendering
— Reflection and Refraction rendering passes (hack for now: need environment cubemaps as separate from reflect/refract maps for planar rendering)
-— ToDo: Separate Reflection / Refraction render targets to Planar R/R and Cube R/R. Environment probes should use Cube Reflections, Water should use planar reflection targets.
- Added a way to register debug views: texture, shader and params. Viewports get automatically scaled and positioned
— ToDo: Add a hover-preview feature
— ToDo: Add a click-lock preview feature

846 IonutCava picture IonutCava Fri 03 Feb, 2017 22:41:05 +0000

[IonutCava]
- More scripting work

845 IonutCava picture IonutCava Fri 03 Feb, 2017 14:36:26 +0000

[IonutCava]
- Hot reloading system cleanup
- More script system bug fixes

844 IonutCava picture IonutCava Thu 02 Feb, 2017 21:49:28 +0000

[IonutCava]
- More scripting prep work and experiments

840 IonutCava picture IonutCava Wed 01 Feb, 2017 14:06:06 +0000

[IonutCava]
- Fix a bug with hot shader reloading and atom file caching
- Add hot language file reloading.
— Changes made to the current language file will be immediately applied

839 IonutCava picture IonutCava Tue 31 Jan, 2017 17:28:13 +0000

[IonutCava]
- Add simplefilewatcher libary: https://github.com/jameswynn/simplefilewatcher
- Use simplefilewatcher to automatically recompile shaders after save without restarting the app!
— Shaders can now be edited on the fly with automatic rebuild if they used one of the modified atoms.