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/*
   Copyright (c) 2017 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _COLOURS_H_
#define _COLOURS_H_

#include "Core/Math/Headers/MathVectors.h"

namespace Divide {
namespace DefaultColours {
/// Random stuff added for convenience
inline vec4<F32> WHITE() { return vec4<F32>(1.0f, 1.0f, 1.0f, 1.0f); }

inline vec4<F32> BLACK() { return vec4<F32>(0.0f, 0.0f, 0.0f, 1.0f); }

inline vec4<F32> RED() { return vec4<F32>(1.0f, 0.0f, 0.0f, 1.0f); }

inline vec4<F32> GREEN() { return vec4<F32>(0.0f, 1.0f, 0.0f, 1.0f); }

inline vec4<F32> BLUE() { return vec4<F32>(0.0f, 0.0f, 1.0f, 1.0f); }

inline vec4<F32> DIVIDE_BLUE() { return vec4<F32>(0.1f, 0.1f, 0.8f, 1.0f); }

inline vec4<U8> RANDOM() {
    return vec4<U8>(Random<U8>(255),
                    Random<U8>(255),
                    Random<U8>(255),
                    to_U8(255));
}

inline vec4<F32> RANDOM_NORMALIZED() {
    return Util::ToFloatColour(RANDOM());
}

};  // namespace DefaultColours
};  // namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/Utility/Headers/Colours.h

Diff revisions: vs.
Revision Author Commited Message
867 Diff Diff IonutCava picture IonutCava Mon 20 Feb, 2017 17:01:12 +0000

[IonutCava]
- Rename to_XNN and to_const_XNN functions to reflect the target data type they are converting to.
- Cleanup Angle namespace and remove all “inDegrees” parameters from rotation functions. Use aliases to differentiate between Degree and Radian parameters.
- Profile guided optimizations.

836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

783 Diff Diff IonutCava picture IonutCava Fri 14 Oct, 2016 15:50:34 +0000

[IonutCava]
- More cleanup of the Frustum class
- Change random number generation system to use the C++11 <random> features. (default engine set to Mersenne Twister and using a uniform distribution as default)

721 IonutCava picture IonutCava Wed 08 Jun, 2016 15:47:49 +0000

[IonutCava]
- Spelling: change all references from our code of “color” to the PROPER British version of “colour” because it sounds 100x better