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Divide-Framework

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Entry Size Revision Updated
AI 846 Fri 03 Feb, 2017 22:41:05 +0000
Core 863 Wed 15 Feb, 2017 16:27:26 +0000
Dynamics 863 Wed 15 Feb, 2017 16:27:26 +0000
Environment 863 Wed 15 Feb, 2017 16:27:26 +0000
Geometry 863 Wed 15 Feb, 2017 16:27:26 +0000
Graphs 863 Wed 15 Feb, 2017 16:27:26 +0000
GUI 861 Tue 14 Feb, 2017 15:53:14 +0000
HotReloading 836 Fri 27 Jan, 2017 14:59:56 +0000
Libs 846 Fri 03 Feb, 2017 22:41:05 +0000
Managers 854 Wed 08 Feb, 2017 17:14:03 +0000
Networking 855 Thu 09 Feb, 2017 17:21:35 +0000
Physics 838 Mon 30 Jan, 2017 17:28:35 +0000
Platform 863 Wed 15 Feb, 2017 16:27:26 +0000
Rendering 863 Wed 15 Feb, 2017 16:27:26 +0000
Scenes 863 Wed 15 Feb, 2017 16:27:26 +0000
Scripting 846 Fri 03 Feb, 2017 22:41:05 +0000
UnitTests 863 Wed 15 Feb, 2017 16:27:26 +0000
Utility 863 Wed 15 Feb, 2017 16:27:26 +0000
config.h 12.3K 854 Wed 08 Feb, 2017 17:14:03 +0000
engineMain.cpp 2.2K 843 Thu 02 Feb, 2017 17:03:33 +0000
engineMain.h 1.8K 836 Fri 27 Jan, 2017 14:59:56 +0000
main.cpp 421 bytes 768 Fri 09 Sep, 2016 14:38:51 +0000
readme.h 2.5K 836 Fri 27 Jan, 2017 14:59:56 +0000
SceneList.h 3.3K 863 Wed 15 Feb, 2017 16:27:26 +0000
ToDo.h 4.7K 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
863 IonutCava picture IonutCava Wed 15 Feb, 2017 16:27:26 +0000

[IonutCava]
- Split Resource class into Resource and CachedResource
— CachedResource is the only resource held in a ResourceCache and loaded from a ResourceDescriptor
— CachedResource is mapped by its creation descriptor’s hash value, instead of the resource name
-— Multiple cached resources can now exist with the same name if the have different properties, for example.

862 IonutCava picture IonutCava Tue 14 Feb, 2017 17:13:27 +0000

[IonutCava]
- Experiment with parallel_for updates for particles

861 IonutCava picture IonutCava Tue 14 Feb, 2017 15:53:14 +0000

[IonutCava]
- Fix mouse hover/select system that wasn’t working since the local split-screen feature got implemented.

860 IonutCava picture IonutCava Mon 13 Feb, 2017 21:07:59 +0000

[IonutCava]
- Fix shared_ptr leak in resource loading callbacks

859 IonutCava picture IonutCava Mon 13 Feb, 2017 17:18:06 +0000

[IonutCava]
- Multi-threaded mesh load
- ByteBuffer fixes and unit test

858 IonutCava picture IonutCava Sun 12 Feb, 2017 20:55:05 +0000

[IonutCava]
- More resource loading updates

857 IonutCava picture IonutCava Sun 12 Feb, 2017 15:19:19 +0000

[IonutCava]
- Resource load callback system updates

856 IonutCava picture IonutCava Fri 10 Feb, 2017 17:19:06 +0000

[IonutCava]
- Attempt to improve resource creation mechanism by adding a callback for when the resource finishes loading
— This is useful for multi-threaded loading: shaders, textures, terrain, etc

855 IonutCava picture IonutCava Thu 09 Feb, 2017 17:21:35 +0000

[IonutCava]
- Cleanup and optimize ByteBuffer class (native support for vector and array read/writes)
- Cleanup file read/write functions
- Promote ByteBuffer class from a platform specific feature to a core feature

854 IonutCava picture IonutCava Wed 08 Feb, 2017 17:14:03 +0000

[IonutCava]
- Texture usage cleanup
- Reflection and Refraction cleanup for CUBE targets: use CUBE_MAP_ARRAY instead of multiple targets