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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 859 Mon 13 Feb, 2017 17:18:06 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 863 Wed 15 Feb, 2017 16:27:26 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 806 Sun 08 Jan, 2017 22:00:48 +0000
Source Code 863 Wed 15 Feb, 2017 16:27:26 +0000
VCData 863 Wed 15 Feb, 2017 16:27:26 +0000
XML 850 Mon 06 Feb, 2017 17:04:39 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1.1K 789 Fri 28 Oct, 2016 15:48:29 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 310 bytes 828 Mon 23 Jan, 2017 17:19:22 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 645K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3CHECKED_x64.dll 3.9M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3Common_x64.dll 1.8M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CommonPROFILE_x64.dll 1.8M 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3Cooking_x64.dll 522K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingCHECKED_x64.dll 695.5K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CookingPROFILE_x64.dll 522K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3DEBUG_x64.dll 7.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3GpuCHECKED_x64.dll 28.3M 847 Sun 05 Feb, 2017 21:16:24 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
863 IonutCava picture IonutCava Wed 15 Feb, 2017 16:27:26 +0000

[IonutCava]
- Split Resource class into Resource and CachedResource
— CachedResource is the only resource held in a ResourceCache and loaded from a ResourceDescriptor
— CachedResource is mapped by its creation descriptor’s hash value, instead of the resource name
-— Multiple cached resources can now exist with the same name if the have different properties, for example.

862 IonutCava picture IonutCava Tue 14 Feb, 2017 17:13:27 +0000

[IonutCava]
- Experiment with parallel_for updates for particles

861 IonutCava picture IonutCava Tue 14 Feb, 2017 15:53:14 +0000

[IonutCava]
- Fix mouse hover/select system that wasn’t working since the local split-screen feature got implemented.

860 IonutCava picture IonutCava Mon 13 Feb, 2017 21:07:59 +0000

[IonutCava]
- Fix shared_ptr leak in resource loading callbacks

859 IonutCava picture IonutCava Mon 13 Feb, 2017 17:18:06 +0000

[IonutCava]
- Multi-threaded mesh load
- ByteBuffer fixes and unit test

858 IonutCava picture IonutCava Sun 12 Feb, 2017 20:55:05 +0000

[IonutCava]
- More resource loading updates

857 IonutCava picture IonutCava Sun 12 Feb, 2017 15:19:19 +0000

[IonutCava]
- Resource load callback system updates

856 IonutCava picture IonutCava Fri 10 Feb, 2017 17:19:06 +0000

[IonutCava]
- Attempt to improve resource creation mechanism by adding a callback for when the resource finishes loading
— This is useful for multi-threaded loading: shaders, textures, terrain, etc

855 IonutCava picture IonutCava Thu 09 Feb, 2017 17:21:35 +0000

[IonutCava]
- Cleanup and optimize ByteBuffer class (native support for vector and array read/writes)
- Cleanup file read/write functions
- Promote ByteBuffer class from a platform specific feature to a core feature

854 IonutCava picture IonutCava Wed 08 Feb, 2017 17:14:03 +0000

[IonutCava]
- Texture usage cleanup
- Reflection and Refraction cleanup for CUBE targets: use CUBE_MAP_ARRAY instead of multiple targets