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Divide-Framework

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Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 863 Wed 15 Feb, 2017 16:27:26 +0000

Commits for Divide-Framework/

Revision Author Commited Message
863 IonutCava picture IonutCava Wed 15 Feb, 2017 16:27:26 +0000

[IonutCava]
- Split Resource class into Resource and CachedResource
— CachedResource is the only resource held in a ResourceCache and loaded from a ResourceDescriptor
— CachedResource is mapped by its creation descriptor’s hash value, instead of the resource name
-— Multiple cached resources can now exist with the same name if the have different properties, for example.

862 IonutCava picture IonutCava Tue 14 Feb, 2017 17:13:27 +0000

[IonutCava]
- Experiment with parallel_for updates for particles

861 IonutCava picture IonutCava Tue 14 Feb, 2017 15:53:14 +0000

[IonutCava]
- Fix mouse hover/select system that wasn’t working since the local split-screen feature got implemented.

860 IonutCava picture IonutCava Mon 13 Feb, 2017 21:07:59 +0000

[IonutCava]
- Fix shared_ptr leak in resource loading callbacks

859 IonutCava picture IonutCava Mon 13 Feb, 2017 17:18:06 +0000

[IonutCava]
- Multi-threaded mesh load
- ByteBuffer fixes and unit test

858 IonutCava picture IonutCava Sun 12 Feb, 2017 20:55:05 +0000

[IonutCava]
- More resource loading updates

857 IonutCava picture IonutCava Sun 12 Feb, 2017 15:19:19 +0000

[IonutCava]
- Resource load callback system updates

856 IonutCava picture IonutCava Fri 10 Feb, 2017 17:19:06 +0000

[IonutCava]
- Attempt to improve resource creation mechanism by adding a callback for when the resource finishes loading
— This is useful for multi-threaded loading: shaders, textures, terrain, etc

855 IonutCava picture IonutCava Thu 09 Feb, 2017 17:21:35 +0000

[IonutCava]
- Cleanup and optimize ByteBuffer class (native support for vector and array read/writes)
- Cleanup file read/write functions
- Promote ByteBuffer class from a platform specific feature to a core feature

854 IonutCava picture IonutCava Wed 08 Feb, 2017 17:14:03 +0000

[IonutCava]
- Texture usage cleanup
- Reflection and Refraction cleanup for CUBE targets: use CUBE_MAP_ARRAY instead of multiple targets