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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 850 Mon 06 Feb, 2017 17:04:39 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 849 Mon 06 Feb, 2017 13:04:17 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 806 Sun 08 Jan, 2017 22:00:48 +0000
Source Code 852 Tue 07 Feb, 2017 17:17:27 +0000
VCData 847 Sun 05 Feb, 2017 21:16:24 +0000
XML 850 Mon 06 Feb, 2017 17:04:39 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1.1K 789 Fri 28 Oct, 2016 15:48:29 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 310 bytes 828 Mon 23 Jan, 2017 17:19:22 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 645K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3CHECKED_x64.dll 3.9M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3Common_x64.dll 1.8M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CommonPROFILE_x64.dll 1.8M 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3Cooking_x64.dll 522K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingCHECKED_x64.dll 695.5K 846 Fri 03 Feb, 2017 22:41:05 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CookingPROFILE_x64.dll 522K 847 Sun 05 Feb, 2017 21:16:24 +0000
PhysX3DEBUG_x64.dll 7.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3GpuCHECKED_x64.dll 28.3M 847 Sun 05 Feb, 2017 21:16:24 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
852 IonutCava picture IonutCava Tue 07 Feb, 2017 17:17:27 +0000

[IonutCava]
- Separate Pass Type from Render Stage:
— Render Stage: Display, Shadow, Reflection, Refraction, etc
— Pass Type: Depth pass, Colour Pass, etc
- ToDo: Bug fixes for issues introduced with this change

851 IonutCava picture IonutCava Mon 06 Feb, 2017 23:38:14 +0000

[IonutCava]
- Replaced most RenderStage params with RenderStagePass types
- More work on water rendering

850 IonutCava picture IonutCava Mon 06 Feb, 2017 17:04:39 +0000

[IonutCava]
- More code rot fixes
- Separate Planar reflectors/refractors from Cube R/R
- Now passing detail levels to shaders

849 IonutCava picture IonutCava Mon 06 Feb, 2017 13:04:17 +0000

[IonutCava]
- Add a debug message push/pop system to make frame analysis in external apps easier (e.g. in RenderDoc)

848 IonutCava picture IonutCava Mon 06 Feb, 2017 11:29:12 +0000

[IonutCava]
- Update Script unit tests to properly use fixtures

847 IonutCava picture IonutCava Sun 05 Feb, 2017 21:16:24 +0000

[IonutCava]
- Code rot fixes:
— Terrain loading (8 bit heightmap only for now)
— Terrain rendering
— Water Plane loading and rendering
— Reflection and Refraction rendering passes (hack for now: need environment cubemaps as separate from reflect/refract maps for planar rendering)
-— ToDo: Separate Reflection / Refraction render targets to Planar R/R and Cube R/R. Environment probes should use Cube Reflections, Water should use planar reflection targets.
- Added a way to register debug views: texture, shader and params. Viewports get automatically scaled and positioned
— ToDo: Add a hover-preview feature
— ToDo: Add a click-lock preview feature

846 IonutCava picture IonutCava Fri 03 Feb, 2017 22:41:05 +0000

[IonutCava]
- More scripting work

845 IonutCava picture IonutCava Fri 03 Feb, 2017 14:36:26 +0000

[IonutCava]
- Hot reloading system cleanup
- More script system bug fixes

844 IonutCava picture IonutCava Thu 02 Feb, 2017 21:49:28 +0000

[IonutCava]
- More scripting prep work and experiments

843 IonutCava picture IonutCava Thu 02 Feb, 2017 17:03:33 +0000

[IonutCava]
- Add more matrix unit tests and fix discovered bugs
- Fix compile warning in ShaderProgram
- Rework script function binding and add unit test for this usecase