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Divide-Framework

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Entry Size Revision Updated
AI 846 Fri 03 Feb, 2017 22:41:05 +0000
Core 847 Sun 05 Feb, 2017 21:16:24 +0000
Dynamics 842 Wed 01 Feb, 2017 17:25:15 +0000
Environment 847 Sun 05 Feb, 2017 21:16:24 +0000
Geometry 847 Sun 05 Feb, 2017 21:16:24 +0000
Graphs 847 Sun 05 Feb, 2017 21:16:24 +0000
GUI 844 Thu 02 Feb, 2017 21:49:28 +0000
HotReloading 836 Fri 27 Jan, 2017 14:59:56 +0000
Libs 846 Fri 03 Feb, 2017 22:41:05 +0000
Managers 847 Sun 05 Feb, 2017 21:16:24 +0000
Networking 844 Thu 02 Feb, 2017 21:49:28 +0000
Physics 838 Mon 30 Jan, 2017 17:28:35 +0000
Platform 847 Sun 05 Feb, 2017 21:16:24 +0000
Rendering 847 Sun 05 Feb, 2017 21:16:24 +0000
Scenes 847 Sun 05 Feb, 2017 21:16:24 +0000
Scripting 846 Fri 03 Feb, 2017 22:41:05 +0000
UnitTests 846 Fri 03 Feb, 2017 22:41:05 +0000
Utility 847 Sun 05 Feb, 2017 21:16:24 +0000
config.h 12K 846 Fri 03 Feb, 2017 22:41:05 +0000
engineMain.cpp 2.2K 843 Thu 02 Feb, 2017 17:03:33 +0000
engineMain.h 1.8K 836 Fri 27 Jan, 2017 14:59:56 +0000
main.cpp 421 bytes 768 Fri 09 Sep, 2016 14:38:51 +0000
readme.h 2.5K 836 Fri 27 Jan, 2017 14:59:56 +0000
SceneList.h 3.6K 836 Fri 27 Jan, 2017 14:59:56 +0000
ToDo.h 4.7K 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
847 IonutCava picture IonutCava Sun 05 Feb, 2017 21:16:24 +0000

[IonutCava]
- Code rot fixes:
— Terrain loading (8 bit heightmap only for now)
— Terrain rendering
— Water Plane loading and rendering
— Reflection and Refraction rendering passes (hack for now: need environment cubemaps as separate from reflect/refract maps for planar rendering)
-— ToDo: Separate Reflection / Refraction render targets to Planar R/R and Cube R/R. Environment probes should use Cube Reflections, Water should use planar reflection targets.
- Added a way to register debug views: texture, shader and params. Viewports get automatically scaled and positioned
— ToDo: Add a hover-preview feature
— ToDo: Add a click-lock preview feature

846 IonutCava picture IonutCava Fri 03 Feb, 2017 22:41:05 +0000

[IonutCava]
- More scripting work

845 IonutCava picture IonutCava Fri 03 Feb, 2017 14:36:26 +0000

[IonutCava]
- Hot reloading system cleanup
- More script system bug fixes

844 IonutCava picture IonutCava Thu 02 Feb, 2017 21:49:28 +0000

[IonutCava]
- More scripting prep work and experiments

843 IonutCava picture IonutCava Thu 02 Feb, 2017 17:03:33 +0000

[IonutCava]
- Add more matrix unit tests and fix discovered bugs
- Fix compile warning in ShaderProgram
- Rework script function binding and add unit test for this usecase

842 IonutCava picture IonutCava Wed 01 Feb, 2017 17:25:15 +0000

[IonutCava]
- Start to implement scripting support via ChaiScript: http://chaiscript.com/
- Cleanup DELEGATE_CBK alias

841 IonutCava picture IonutCava Wed 01 Feb, 2017 14:47:57 +0000

[IonutCava]
- Add callbacks to Localization so that listeners can be informed of language changes
— First callback added to GUIInterface

840 IonutCava picture IonutCava Wed 01 Feb, 2017 14:06:06 +0000

[IonutCava]
- Fix a bug with hot shader reloading and atom file caching
- Add hot language file reloading.
— Changes made to the current language file will be immediately applied

839 IonutCava picture IonutCava Tue 31 Jan, 2017 17:28:13 +0000

[IonutCava]
- Add simplefilewatcher libary: https://github.com/jameswynn/simplefilewatcher
- Use simplefilewatcher to automatically recompile shaders after save without restarting the app!
— Shaders can now be edited on the fly with automatic rebuild if they used one of the modified atoms.

838 IonutCava picture IonutCava Mon 30 Jan, 2017 17:28:35 +0000

[IonutCava]
- Added a NetworkingComponent to SGNs
- Started cleaning up Client / Server architecture