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Divide-Framework

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Entry Size Revision Updated
Buffers 836 Fri 27 Jan, 2017 14:59:56 +0000
Direct3D 836 Fri 27 Jan, 2017 14:59:56 +0000
Headers 842 Wed 01 Feb, 2017 17:25:15 +0000
Null 334 Wed 10 Dec, 2014 17:21:22 +0000
OpenGL 840 Wed 01 Feb, 2017 14:06:06 +0000
Shaders 842 Wed 01 Feb, 2017 17:25:15 +0000
Textures 836 Fri 27 Jan, 2017 14:59:56 +0000
GenericCommandPool.cpp 382 bytes 726 Fri 10 Jun, 2016 16:13:52 +0000
GenericDrawCommand.cpp 4.1K 767 Mon 22 Aug, 2016 16:25:37 +0000
GFXDevice.cpp 26.1K 842 Wed 01 Feb, 2017 17:25:15 +0000
GFXDeviceDebug.cpp 6.5K 825 Fri 20 Jan, 2017 14:35:31 +0000
GFXDeviceDraw.cpp 15.9K 827 Sun 22 Jan, 2017 21:59:36 +0000
GFXDeviceObjects.cpp 8.4K 830 Wed 25 Jan, 2017 17:29:44 +0000
GFXDeviceState.cpp 17.8K 842 Wed 01 Feb, 2017 17:25:15 +0000
GFXRTPool.cpp 2.5K 824 Thu 19 Jan, 2017 17:18:03 +0000
GFXShaderData.cpp 2.1K 827 Sun 22 Jan, 2017 21:59:36 +0000
GFXState.cpp 1.2K 714 Thu 26 May, 2016 16:26:23 +0000
GraphicsResource.cpp 438 bytes 807 Mon 09 Jan, 2017 17:06:26 +0000
IMPrimitive.cpp 6.4K 777 Fri 07 Oct, 2016 16:14:48 +0000
RenderPackage.cpp 4.2K 818 Mon 16 Jan, 2017 17:23:20 +0000
RenderStateBlock.cpp 7.2K 830 Wed 25 Jan, 2017 17:29:44 +0000
ScopedStates.cpp 594 bytes 804 Thu 01 Dec, 2016 17:20:59 +0000
TextureData.cpp 2.5K 831 Wed 25 Jan, 2017 23:52:34 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/Video

Revision Author Commited Message
842 IonutCava picture IonutCava Wed 01 Feb, 2017 17:25:15 +0000

[IonutCava]
- Start to implement scripting support via ChaiScript: http://chaiscript.com/
- Cleanup DELEGATE_CBK alias

840 IonutCava picture IonutCava Wed 01 Feb, 2017 14:06:06 +0000

[IonutCava]
- Fix a bug with hot shader reloading and atom file caching
- Add hot language file reloading.
— Changes made to the current language file will be immediately applied

839 IonutCava picture IonutCava Tue 31 Jan, 2017 17:28:13 +0000

[IonutCava]
- Add simplefilewatcher libary: https://github.com/jameswynn/simplefilewatcher
- Use simplefilewatcher to automatically recompile shaders after save without restarting the app!
— Shaders can now be edited on the fly with automatic rebuild if they used one of the modified atoms.

837 IonutCava picture IonutCava Sun 29 Jan, 2017 15:45:58 +0000

[IonutCava]
- File system updates

836 IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

835 IonutCava picture IonutCava Fri 27 Jan, 2017 14:58:07 +0000

[IonutCava]
- Split Engine lib into Core and Engine lib.
- Fix Server build issues

833 IonutCava picture IonutCava Thu 26 Jan, 2017 22:04:33 +0000

[IonutCava]
- Fix most build errors. Divide-Server does not build for now.

832 IonutCava picture IonutCava Thu 26 Jan, 2017 17:23:11 +0000

[IonutCava]
- More path related work
- Initial code to centralize file I/O (does not compile yet)

831 IonutCava picture IonutCava Wed 25 Jan, 2017 23:52:34 +0000

[IonutCava]
- More path related updates

830 IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

[IonutCava]
- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper