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/*
   Copyright (c) 2017 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _GUI_ELEMENT_H_
#define _GUI_ELEMENT_H_

#include "Core/Math/Headers/MathMatrices.h"

namespace CEGUI {
    class Window;
};

namespace Divide {

enum class GUIType : U32 {
    GUI_TEXT = 0,
    GUI_BUTTON = 1,
    GUI_FLASH = 2,
    GUI_CONSOLE = 3,
    GUI_MESSAGE_BOX = 4,
    GUI_CONFIRM_DIALOG = 5,
    COUNT
};

struct GUIEvent {
    /// ascii character code 'a', 'A', 'b', '*', etc (if device==keyboard) -
    /// possibly a uchar or something
    U16 ascii;
    /// SI_LSHIFT, etc
    U8 modifier;
    /// for unprintables, 'tab', 'return', ...
    U16 keyCode;
    /// for mouse events
    vec2<F32> mousePoint;
    U8 mouseClickCount;
};

template<typename T = GUIElement>
GUIType getTypeEnum() {
    static_assert(std::is_base_of<GUIElement, T>::value,
        "getGuiElement error: Target is not a valid GUI item");

    if (std::is_same<T, GUIText>::value) {
        return GUIType::GUI_TEXT;
    } else if (std::is_same < T, GUIButton>::value) {
        return GUIType::GUI_BUTTON;
    } else if (std::is_same < T, GUIFlash>::value) {
        return GUIType::GUI_FLASH;
    } else if (std::is_same < T, GUIConsole>::value) {
        return GUIType::GUI_CONSOLE;
    } else if (std::is_same < T, GUIMessageBox>::value) {
        return GUIType::GUI_MESSAGE_BOX;
    } 
    //else if (std::is_same < T, GUIConfirmDialog::value) {
    //    return GUIType::GUI_CONFIRM_DIALOG;
    //}

    return GUIType::COUNT;
}

class GFXDevice;
class RenderStateBlock;
class GUIElement : public GUIDWrapper {
    friend class GUI;

   public:
    GUIElement(U64 guiID, CEGUI::Window* const parent, const GUIType& type);
    virtual ~GUIElement();

    virtual void draw(GFXDevice& context) const = 0;

    inline const stringImpl& getName() const { return _name; }
    inline const GUIType getType() const { return _guiType; }
    inline size_t getStateBlockHash() const { return _guiSBHash; }
    inline const bool isActive() const { return _active; }
    virtual const bool isVisible() const { return _visible; }

    inline  void setName(const stringImpl& name) { _name = name; }
    virtual void setVisible(const bool visible) { _visible = visible; }
    virtual void setActive(const bool active) { _active = active; }

    inline void addChildElement(GUIElement* child) {}

    virtual void setTooltip(const stringImpl& tooltipText) {}

    virtual void mouseMoved(const GUIEvent& event){}
    virtual void onMouseUp(const GUIEvent& event){}
    virtual void onMouseDown(const GUIEvent& event){}

    virtual void onChangeResolution(U16 w, U16 h) {}

   protected:
    GUIType _guiType;
    size_t _guiSBHash;
    CEGUI::Window* _parent;

   private:
    stringImpl _name;
    bool _visible;
    bool _active;
    U64  _guiID;
};

};  // namespace Divide

#endif

Commits for Divide-Framework/trunk/Source Code/GUI/Headers/GUIElement.h

Diff revisions: vs.
Revision Author Commited Message
836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

818 Diff Diff IonutCava picture IonutCava Mon 16 Jan, 2017 17:23:20 +0000

[IonutCava]
- Units get their bound node setup by the SGN UnitComponent and not during creation
- Profile guided optimizations

802 Diff Diff IonutCava picture IonutCava Tue 29 Nov, 2016 17:15:38 +0000

[IonutCava]
- GUI class is no longer a Singleton
- Reduced usage of GFXDevice::instance()

795 Diff Diff IonutCava picture IonutCava Wed 23 Nov, 2016 17:14:33 +0000

[IonutCava]
- Remove ULL. Use U64 instead
- Various small bug fixes and typos.

745 Diff Diff IonutCava picture IonutCava Wed 29 Jun, 2016 20:14:50 +0000

[IonutCava]
- Added on click sounds for buttons
- Added music playlist options for scenes (configurable via XML)
- Cache sound chunks and music files in SDLWrapper.cpp

740 Diff Diff IonutCava picture IonutCava Sat 25 Jun, 2016 17:09:50 +0000

[IonutCava]
- More scene changing related fixes
- GUIDWrapper is now a core feature instead of a utility

704 Diff Diff IonutCava picture IonutCava Thu 12 May, 2016 16:24:17 +0000

[IonutCava]
- More work on the DefaultScene:
— Automatically list each available scene as a button that will load the actual desired scene

703 Diff Diff IonutCava picture IonutCava Wed 11 May, 2016 15:44:57 +0000

[IonutCava]
- Finish XML-based control bindings:
— Allow per bind input params (key id, mouse button index, joystick control data, etc)
— Allow mouse binding (with up to 7 buttons)
— Allow up to 4 joysticks (for now) with 120+ button, POV, Axis, Slider and Vector binding support for each
- Change all hashes in code from U32 to size_t for compatibility with STL/Boost

693 Diff Diff IonutCava picture IonutCava Thu 28 Apr, 2016 16:19:35 +0000

[IonutCava]
- Cleanup Time and Profiling code

691 IonutCava picture IonutCava Tue 26 Apr, 2016 16:14:43 +0000

[IonutCava]
- Cleanup hash map template code (and allow creation of hash maps using the default allocator)
- Speedup text label multi-line parsing (now done on setText instead of drawText)
- Fix some reflection-related material crashes