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#include "Headers/ParticleAttractorUpdater.h"

namespace Divide {

void ParticleAttractorUpdater::update(const U64 deltaTime, ParticleData& p) {
    const U32 endID = p.aliveCount();
    const vectorAlg::vecSize countAttractors = _attractors.size();

    vec4<F32> offset;
    F32 dist = 0.0f;
    vectorAlg::vecSize a = 0;
    for (U32 i = 0; i < endID; ++i) {
        for (a = 0; a < countAttractors; ++a) {
            offset.set(_attractors[a].xyz() - p._position[i].xyz(), 0.0f);
            dist = offset.dot(offset);

            // if (!IS_ZERO(DIST)) {
            dist = _attractors[a].w / dist;
            p._acceleration[i] += offset * dist;
            //}
        }
    }
}
};

Commits for Divide-Framework/trunk/Source Code/Dynamics/Entities/Particles/ConcreteUpdaters/ParticleAttractorUpdater.cpp

Diff revisions: vs.
Revision Author Commited Message
631 Diff Diff IonutCava picture IonutCava Sun 24 Jan, 2016 20:28:21 +0000

[IonutCava]
- Fix and optimize particle rendering system
- Temporarily disable Z_PRE_PASS system for testing
- Improve thread pool destruction system a bit
- Fix texture loading when used as fb attachment
- Forward+ renderer now takes the entire light buffer (no need to split up by light type)
- Start work on occlusion culling fixes:
— ToDo: Take into account batching system
— Fix gl_DrawIDARB usage

521 Diff Diff IonutCava picture IonutCava Tue 06 Oct, 2015 16:12:58 +0000

[IonutCava]
- Performance improvements:
— Upload an entire animation’s bone data instead of the current frame’s data and bind the appropriate frame’s transform range.
-— Sacrifices VRAM but reduces the number of RAM->VRAM uploads for animated characters
— Some refactoring in the particle code (emitter, generators, updaters, etc)
- Bugfix:
— Default texture wrap mode to REPEAT instead of CLAMP as ASSIMP seems to be failing at reading texture wrap modes and REPEAT is a safer bet.

358 Diff Diff IonutCava picture IonutCava Sun 01 Mar, 2015 22:44:38 +0000

[Ionut]
- Fixed some OpenGL initialization issues and function calls (no proper support for DSA yet)
- Cleanup up the Sound and Physics Wrappers
- Some readability improvements here and there

353 IonutCava picture IonutCava Tue 17 Feb, 2015 17:08:27 +0000

[Ionut]
- Compatibility updates for Boost 1.57 (some warnings still exist for now)
- Fixed some non-conforming code
- Added ALL OF THE MISSING FILES FROM THE LAST 15 commits ...........