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Entry Size Revision Updated
ParticleAttractorUpdater.h 1.9K 836 Fri 27 Jan, 2017 14:59:56 +0000
ParticleBasicColourUpdater.h 1.6K 836 Fri 27 Jan, 2017 14:59:56 +0000
ParticleBasicTimeUpdater.h 1.6K 836 Fri 27 Jan, 2017 14:59:56 +0000
ParticleEulerUpdater.h 1.6K 836 Fri 27 Jan, 2017 14:59:56 +0000
ParticleFloorUpdater.h 1.7K 836 Fri 27 Jan, 2017 14:59:56 +0000
ParticleFountainUpdater.h 2.2K 353 Tue 17 Feb, 2015 17:08:27 +0000
ParticlePositionColourUpdater.h 1.7K 836 Fri 27 Jan, 2017 14:59:56 +0000
ParticleVelocityColourUpdater.h 1.7K 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/trunk/Source Code/Dynamics/Entities/Particles/ConcreteUpdaters/Headers

Revision Author Commited Message
836 IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

833 IonutCava picture IonutCava Thu 26 Jan, 2017 22:04:33 +0000

[IonutCava]
- Fix most build errors. Divide-Server does not build for now.

721 IonutCava picture IonutCava Wed 08 Jun, 2016 15:47:49 +0000

[IonutCava]
- Spelling: change all references from our code of “color” to the PROPER British version of “colour” because it sounds 100x better

671 IonutCava picture IonutCava Fri 08 Apr, 2016 16:26:49 +0000

[Ionut]
- Custom memory allocation system part 1:
— Add http://www.codeproject.com/Articles/1089905/A-Custom-STL-std-allocator-Replacement-Improves-Pe
— Add custom allocators to strings and vectors
— Add custom allocators to a few test classes
— No support for aligned memory yet, so vec4<F32> and mat4<F32> vectors use the old allocation system
- Replace more std::async call with our custom task system

648 IonutCava picture IonutCava Sun 21 Feb, 2016 16:32:52 +0000

[IonutCava]
- Update copyright notice
- Move BoundingBox and BoundingSphere to a new BoundsComponent
— Add a temp hack in SceneGraphNode to update these

631 IonutCava picture IonutCava Sun 24 Jan, 2016 20:28:21 +0000

[IonutCava]
- Fix and optimize particle rendering system
- Temporarily disable Z_PRE_PASS system for testing
- Improve thread pool destruction system a bit
- Fix texture loading when used as fb attachment
- Forward+ renderer now takes the entire light buffer (no need to split up by light type)
- Start work on occlusion culling fixes:
— ToDo: Take into account batching system
— Fix gl_DrawIDARB usage

521 IonutCava picture IonutCava Tue 06 Oct, 2015 16:12:58 +0000

[IonutCava]
- Performance improvements:
— Upload an entire animation’s bone data instead of the current frame’s data and bind the appropriate frame’s transform range.
-— Sacrifices VRAM but reduces the number of RAM->VRAM uploads for animated characters
— Some refactoring in the particle code (emitter, generators, updaters, etc)
- Bugfix:
— Default texture wrap mode to REPEAT instead of CLAMP as ASSIMP seems to be failing at reading texture wrap modes and REPEAT is a safer bet.

491 IonutCava picture IonutCava Thu 13 Aug, 2015 22:33:40 +0000

[Ionut]
- Updates and fixes to the particle system
- Added proper flags to the WarScene

353 IonutCava picture IonutCava Tue 17 Feb, 2015 17:08:27 +0000

[Ionut]
- Compatibility updates for Boost 1.57 (some warnings still exist for now)
- Fixed some non-conforming code
- Added ALL OF THE MISSING FILES FROM THE LAST 15 commits ...........