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/*
Copyright (c) 2017 DIVIDE-Studio
Copyright (c) 2009 Ionut Cava

This file is part of DIVIDE Framework.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software
and associated documentation files (the "Software"), to deal in the Software
without restriction,
including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

*/

#ifndef _PLATFORM_CONTEXT_H_
#define _PLATFORM_CONTEXT_H_

#include <memory>

namespace Divide {

class GUI;
class GFXDevice;
class SFXDevice;
class PXDevice;
class XMLEntryData;
class Configuration;

namespace Input {
    class InputInterface;
};

class PlatformContext {
public:
    explicit PlatformContext(std::unique_ptr<GFXDevice> gfx,
                             std::unique_ptr<SFXDevice> sfx,
                             std::unique_ptr<PXDevice> pfx,
                             std::unique_ptr<GUI> gui,
                             std::unique_ptr<Input::InputInterface> input,
                             std::unique_ptr<XMLEntryData> entryData,
                             std::unique_ptr<Configuration> config);
    ~PlatformContext();

    void idle();

    inline GFXDevice& gfx() { return *_gfx; }
    inline const GFXDevice& gfx() const { return *_gfx; }

    inline GUI& gui() { return *_gui; }
    inline const GUI& gui() const { return *_gui; }

    inline SFXDevice& sfx() { return *_sfx; }
    inline const SFXDevice& sfx() const { return *_sfx; }

    inline PXDevice& pfx() { return *_pfx; }
    inline const PXDevice& pfx() const { return *_pfx; }

    inline Input::InputInterface& input() { return *_input; }
    inline const Input::InputInterface& input() const { return *_input; }

    inline XMLEntryData& entryData() { return *_entryData; }
    inline const XMLEntryData& entryData() const { return *_entryData; }

    inline Configuration& config() { return *_config; }
    inline const Configuration& config() const { return *_config; }

private:
    /// Access to the GPU
    std::unique_ptr<GFXDevice> _gfx;
    /// The graphical user interface
    std::unique_ptr<GUI> _gui;
    /// Access to the audio device
    std::unique_ptr<SFXDevice> _sfx;
    /// Access to the physics system
    std::unique_ptr<PXDevice> _pfx;
    /// The input interface
    std::unique_ptr<Input::InputInterface> _input;
    /// XML configuration data
    std::unique_ptr<XMLEntryData>  _entryData;
    std::unique_ptr<Configuration> _config;
};
}; //namespace Divide

#endif //_PLATFORM_CONTEXT_H_

Commits for Divide-Framework/trunk/Source Code/Core/Headers/PlatformContext.h

Diff revisions: vs.
Revision Author Commited Message
836 Diff Diff IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

828 Diff Diff IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

804 IonutCava picture IonutCava Thu 01 Dec, 2016 17:20:59 +0000

[IonutCava]
- Singleton elimination update Part I: get it to compile
— The following classes are no longer Singletons: GFXDevice, GL_API, DX_API, SFXWrapper, FmodWrapper, SDLWrapper, ALWrapper, PXDevice, InputInterface, RenderPassManager, SceneManager and ResourceManager;
— Refactor system to a Context / Component based implementation (Pass relevant context to objects: e.g. GFXDevice object to Textures, GUI to GUIElements, etc)
— Make devices and managers components of the kernel
— Allow multiple Resource caches to co-exist. This may prove useful for later when a more fragmented memory model is need (per frame / per scene / global caches / etc)

  • next steps: part II – cleanup/refactor new code, part III – optimise code, part IV – remove remaining Singletons (e.g. Application, ParamHandler, FrameListenerManager, Recast, PostFX and DebugInterface)