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Divide-Framework

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Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 836 Fri 27 Jan, 2017 14:59:56 +0000

Commits for Divide-Framework/

Revision Author Commited Message
836 IonutCava picture IonutCava Fri 27 Jan, 2017 14:59:56 +0000

[IonutCava]
- Update copyright notice

835 IonutCava picture IonutCava Fri 27 Jan, 2017 14:58:07 +0000

[IonutCava]
- Split Engine lib into Core and Engine lib.
- Fix Server build issues

834 IonutCava picture IonutCava Thu 26 Jan, 2017 22:13:14 +0000

[IonutCava]
- Small correction to sound loading

833 IonutCava picture IonutCava Thu 26 Jan, 2017 22:04:33 +0000

[IonutCava]
- Fix most build errors. Divide-Server does not build for now.

832 IonutCava picture IonutCava Thu 26 Jan, 2017 17:23:11 +0000

[IonutCava]
- More path related work
- Initial code to centralize file I/O (does not compile yet)

831 IonutCava picture IonutCava Wed 25 Jan, 2017 23:52:34 +0000

[IonutCava]
- More path related updates

830 IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

[IonutCava]
- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper

829 IonutCava picture IonutCava Tue 24 Jan, 2017 17:28:39 +0000

[IonutCava]
- Separate resourceLocation for resources into resourceLocation and resourceName.
- More XML config loading refactoring

828 IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

827 IonutCava picture IonutCava Sun 22 Jan, 2017 21:59:36 +0000

[IonutCava]
- ShaderBuffers now decide heuristically if they get persistently mapped or not (depends on size. Current limit is 512Kb for subData calls.
- Separate visible node command generation into 2 steps: onRender and getDrawPackage. onRender allows the creation of parallel tasks that should finish by the time the second call, getDrawPackage reaches the same node
- Update ParticleEmitter to take into account multiple players and increase parallelism at the cost of memory consumption and complexity.
- Add a default bounding box for Players (add extents to SceneTransform nodes)
- All buffers (ShaderBuffer, d3dConstantBuffer, glUniformBuffer, glBufferImpl, glGenericBuffer, etc) use BufferParams for creation.
— Constructor and create calls have been merged together