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Divide-Framework

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Entry Size Revision Updated
Buffers 830 Wed 25 Jan, 2017 17:29:44 +0000
Direct3D 829 Tue 24 Jan, 2017 17:28:39 +0000
Headers 829 Tue 24 Jan, 2017 17:28:39 +0000
Null 334 Wed 10 Dec, 2014 17:21:22 +0000
OpenGL 832 Thu 26 Jan, 2017 17:23:11 +0000
Shaders 832 Thu 26 Jan, 2017 17:23:11 +0000
Textures 832 Thu 26 Jan, 2017 17:23:11 +0000
GenericCommandPool.cpp 382 bytes 726 Fri 10 Jun, 2016 16:13:52 +0000
GenericDrawCommand.cpp 4.1K 767 Mon 22 Aug, 2016 16:25:37 +0000
GFXDevice.cpp 26.1K 830 Wed 25 Jan, 2017 17:29:44 +0000
GFXDeviceDebug.cpp 6.5K 825 Fri 20 Jan, 2017 14:35:31 +0000
GFXDeviceDraw.cpp 15.9K 827 Sun 22 Jan, 2017 21:59:36 +0000
GFXDeviceObjects.cpp 8.4K 830 Wed 25 Jan, 2017 17:29:44 +0000
GFXDeviceState.cpp 17.8K 830 Wed 25 Jan, 2017 17:29:44 +0000
GFXRTPool.cpp 2.5K 824 Thu 19 Jan, 2017 17:18:03 +0000
GFXShaderData.cpp 2.1K 827 Sun 22 Jan, 2017 21:59:36 +0000
GFXState.cpp 1.2K 714 Thu 26 May, 2016 16:26:23 +0000
GraphicsResource.cpp 438 bytes 807 Mon 09 Jan, 2017 17:06:26 +0000
IMPrimitive.cpp 6.4K 777 Fri 07 Oct, 2016 16:14:48 +0000
RenderPackage.cpp 4.2K 818 Mon 16 Jan, 2017 17:23:20 +0000
RenderStateBlock.cpp 7.2K 830 Wed 25 Jan, 2017 17:29:44 +0000
ScopedStates.cpp 594 bytes 804 Thu 01 Dec, 2016 17:20:59 +0000
TextureData.cpp 2.5K 831 Wed 25 Jan, 2017 23:52:34 +0000

Commits for Divide-Framework/trunk/Source Code/Platform/Video

Revision Author Commited Message
832 IonutCava picture IonutCava Thu 26 Jan, 2017 17:23:11 +0000

[IonutCava]
- More path related work
- Initial code to centralize file I/O (does not compile yet)

831 IonutCava picture IonutCava Wed 25 Jan, 2017 23:52:34 +0000

[IonutCava]
- More path related updates

830 IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

[IonutCava]
- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper

829 IonutCava picture IonutCava Tue 24 Jan, 2017 17:28:39 +0000

[IonutCava]
- Separate resourceLocation for resources into resourceLocation and resourceName.
- More XML config loading refactoring

828 IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

827 IonutCava picture IonutCava Sun 22 Jan, 2017 21:59:36 +0000

[IonutCava]
- ShaderBuffers now decide heuristically if they get persistently mapped or not (depends on size. Current limit is 512Kb for subData calls.
- Separate visible node command generation into 2 steps: onRender and getDrawPackage. onRender allows the creation of parallel tasks that should finish by the time the second call, getDrawPackage reaches the same node
- Update ParticleEmitter to take into account multiple players and increase parallelism at the cost of memory consumption and complexity.
- Add a default bounding box for Players (add extents to SceneTransform nodes)
- All buffers (ShaderBuffer, d3dConstantBuffer, glUniformBuffer, glBufferImpl, glGenericBuffer, etc) use BufferParams for creation.
— Constructor and create calls have been merged together

826 IonutCava picture IonutCava Fri 20 Jan, 2017 17:11:41 +0000

[IonutCava]
- Persistent buffer optimisations

825 IonutCava picture IonutCava Fri 20 Jan, 2017 14:35:31 +0000

[IonutCava]
- Small corrections and optimizations to the TaskPool
- Fix buffer update bug in LightPool

824 IonutCava picture IonutCava Thu 19 Jan, 2017 17:18:03 +0000

[IonutCava]
- Prev Frame attachment system removed from RenderTargets
— Concept too high level for RT. Moved prev depth buffer to GFX class
- Other small optimizations.

823 IonutCava picture IonutCava Wed 18 Jan, 2017 17:11:00 +0000

[IonutCava]
- Fix some issues with Camera initialisation code.
- ToDo: Cleanup camera class. (e.g. setRotation / setGlobalRotation calls)