Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Entry Size Revision Updated
Audio 832 Thu 26 Jan, 2017 17:23:11 +0000
Compute 648 Sun 21 Feb, 2016 16:32:52 +0000
File 832 Thu 26 Jan, 2017 17:23:11 +0000
Headers 832 Thu 26 Jan, 2017 17:23:11 +0000
Input 830 Wed 25 Jan, 2017 17:29:44 +0000
Threading 827 Sun 22 Jan, 2017 21:59:36 +0000
Video 832 Thu 26 Jan, 2017 17:23:11 +0000
ByteBuffer.cpp 615 bytes 832 Thu 26 Jan, 2017 17:23:11 +0000
DisplayWindow.cpp 9K 829 Tue 24 Jan, 2017 17:28:39 +0000
PlatformDefines.cpp 3.5K 832 Thu 26 Jan, 2017 17:23:11 +0000
PlatformDefinesApple.cpp 1.6K 832 Thu 26 Jan, 2017 17:23:11 +0000
PlatformDefinesUnix.cpp 1.7K 832 Thu 26 Jan, 2017 17:23:11 +0000
PlatformDefinesWindows.cpp 7.2K 832 Thu 26 Jan, 2017 17:23:11 +0000

Commits for Divide-Framework/trunk/Source Code/Platform

Revision Author Commited Message
832 IonutCava picture IonutCava Thu 26 Jan, 2017 17:23:11 +0000

[IonutCava]
- More path related work
- Initial code to centralize file I/O (does not compile yet)

831 IonutCava picture IonutCava Wed 25 Jan, 2017 23:52:34 +0000

[IonutCava]
- More path related updates

830 IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

[IonutCava]
- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper

829 IonutCava picture IonutCava Tue 24 Jan, 2017 17:28:39 +0000

[IonutCava]
- Separate resourceLocation for resources into resourceLocation and resourceName.
- More XML config loading refactoring

828 IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

827 IonutCava picture IonutCava Sun 22 Jan, 2017 21:59:36 +0000

[IonutCava]
- ShaderBuffers now decide heuristically if they get persistently mapped or not (depends on size. Current limit is 512Kb for subData calls.
- Separate visible node command generation into 2 steps: onRender and getDrawPackage. onRender allows the creation of parallel tasks that should finish by the time the second call, getDrawPackage reaches the same node
- Update ParticleEmitter to take into account multiple players and increase parallelism at the cost of memory consumption and complexity.
- Add a default bounding box for Players (add extents to SceneTransform nodes)
- All buffers (ShaderBuffer, d3dConstantBuffer, glUniformBuffer, glBufferImpl, glGenericBuffer, etc) use BufferParams for creation.
— Constructor and create calls have been merged together

826 IonutCava picture IonutCava Fri 20 Jan, 2017 17:11:41 +0000

[IonutCava]
- Persistent buffer optimisations

825 IonutCava picture IonutCava Fri 20 Jan, 2017 14:35:31 +0000

[IonutCava]
- Small corrections and optimizations to the TaskPool
- Fix buffer update bug in LightPool

824 IonutCava picture IonutCava Thu 19 Jan, 2017 17:18:03 +0000

[IonutCava]
- Prev Frame attachment system removed from RenderTargets
— Concept too high level for RT. Moved prev depth buffer to GFX class
- Other small optimizations.

823 IonutCava picture IonutCava Wed 18 Jan, 2017 17:11:00 +0000

[IonutCava]
- Fix some issues with Camera initialisation code.
- ToDo: Cleanup camera class. (e.g. setRotation / setGlobalRotation calls)