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Entry Size Revision Updated
Headers 804 Thu 01 Dec, 2016 17:20:59 +0000
DVDConverter.cpp 25.3K 832 Thu 26 Jan, 2017 17:23:11 +0000
MeshImporter.cpp 14.7K 829 Tue 24 Jan, 2017 17:28:39 +0000

Commits for Divide-Framework/trunk/Source Code/Geometry/Importer

Revision Author Commited Message
832 IonutCava picture IonutCava Thu 26 Jan, 2017 17:23:11 +0000

[IonutCava]
- More path related work
- Initial code to centralize file I/O (does not compile yet)

830 IonutCava picture IonutCava Wed 25 Jan, 2017 17:29:44 +0000

[IonutCava]
- Add a new Platform element: File
— Move all predefined paths to FileManagement System
- Split MathHelper into MathHelper and StringHelper

829 IonutCava picture IonutCava Tue 24 Jan, 2017 17:28:39 +0000

[IonutCava]
- Separate resourceLocation for resources into resourceLocation and resourceName.
- More XML config loading refactoring

828 IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

807 IonutCava picture IonutCava Mon 09 Jan, 2017 17:06:26 +0000

[IonutCava]
- Split PlatformDefines.h into 2. Move data type defines to PlatformDataTypes.h
- Continue to improve velocity map calculation
- Remove “destroy()” calls from most classes. Attempt to move as many classes to the RAII system.

804 IonutCava picture IonutCava Thu 01 Dec, 2016 17:20:59 +0000

[IonutCava]
- Singleton elimination update Part I: get it to compile
— The following classes are no longer Singletons: GFXDevice, GL_API, DX_API, SFXWrapper, FmodWrapper, SDLWrapper, ALWrapper, PXDevice, InputInterface, RenderPassManager, SceneManager and ResourceManager;
— Refactor system to a Context / Component based implementation (Pass relevant context to objects: e.g. GFXDevice object to Textures, GUI to GUIElements, etc)
— Make devices and managers components of the kernel
— Allow multiple Resource caches to co-exist. This may prove useful for later when a more fragmented memory model is need (per frame / per scene / global caches / etc)

  • next steps: part II – cleanup/refactor new code, part III – optimise code, part IV – remove remaining Singletons (e.g. Application, ParamHandler, FrameListenerManager, Recast, PostFX and DebugInterface)
801 IonutCava picture IonutCava Sun 27 Nov, 2016 21:28:01 +0000

[IonutCava]
- More performance analysis guided optimizations.
- Some refactoring to allow later removal of Singletons status for: GFXDevice, SFXDevice, PXDevice, GUI and Input.
— Pass a PlatformContext around objects to access these classes.

788 IonutCava picture IonutCava Fri 21 Oct, 2016 16:11:37 +0000

[IonutCava]
- Added support for the Arena Allocator by Mamasha Knows (http://www.codeproject.com/Articles/44850/Arena-Allocator-DTOR-and-Embedded-Preallocated-Buf)
— Used for GFX Related objects: Textures, shaders, etc

780 IonutCava picture IonutCava Tue 11 Oct, 2016 16:15:24 +0000

[IonutCava]
- AtomicCounter in glUniformBuffer is now based on a glGenericBuffer implementation
- GFXDevice <-> Camera relation cleaned up a bit
- Added a readback system for glGenericBuffer
- Fixed a bug with Z_PRE_PASS stage culling

776 IonutCava picture IonutCava Thu 06 Oct, 2016 15:57:56 +0000

[IonutCava]
- Improve the CommandBuffer system to include the notion of a RenderPass /RenderSubPass with output render target info stored in them (not used yet)