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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 821 Tue 17 Jan, 2017 17:15:45 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 806 Sun 08 Jan, 2017 22:00:48 +0000
RenderDoc 793 Sat 19 Nov, 2016 19:02:19 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 806 Sun 08 Jan, 2017 22:00:48 +0000
Source Code 829 Tue 24 Jan, 2017 17:28:39 +0000
VCData 829 Tue 24 Jan, 2017 17:28:39 +0000
XML 828 Mon 23 Jan, 2017 17:19:22 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1.1K 789 Fri 28 Oct, 2016 15:48:29 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
main.xml 310 bytes 828 Mon 23 Jan, 2017 17:19:22 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CHECKED_x64.dll 3.9M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3CookingCHECKED_x64.dll 710K 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
PhysX3DEBUG_x64.dll 7.3M 806 Sun 08 Jan, 2017 22:00:48 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
829 IonutCava picture IonutCava Tue 24 Jan, 2017 17:28:39 +0000

[IonutCava]
- Separate resourceLocation for resources into resourceLocation and resourceName.
- More XML config loading refactoring

828 IonutCava picture IonutCava Mon 23 Jan, 2017 17:19:22 +0000

[Ionut]
- XML loading/saving cleanup PART I

827 IonutCava picture IonutCava Sun 22 Jan, 2017 21:59:36 +0000

[IonutCava]
- ShaderBuffers now decide heuristically if they get persistently mapped or not (depends on size. Current limit is 512Kb for subData calls.
- Separate visible node command generation into 2 steps: onRender and getDrawPackage. onRender allows the creation of parallel tasks that should finish by the time the second call, getDrawPackage reaches the same node
- Update ParticleEmitter to take into account multiple players and increase parallelism at the cost of memory consumption and complexity.
- Add a default bounding box for Players (add extents to SceneTransform nodes)
- All buffers (ShaderBuffer, d3dConstantBuffer, glUniformBuffer, glBufferImpl, glGenericBuffer, etc) use BufferParams for creation.
— Constructor and create calls have been merged together

826 IonutCava picture IonutCava Fri 20 Jan, 2017 17:11:41 +0000

[IonutCava]
- Persistent buffer optimisations

825 IonutCava picture IonutCava Fri 20 Jan, 2017 14:35:31 +0000

[IonutCava]
- Small corrections and optimizations to the TaskPool
- Fix buffer update bug in LightPool

824 IonutCava picture IonutCava Thu 19 Jan, 2017 17:18:03 +0000

[IonutCava]
- Prev Frame attachment system removed from RenderTargets
— Concept too high level for RT. Moved prev depth buffer to GFX class
- Other small optimizations.

823 IonutCava picture IonutCava Wed 18 Jan, 2017 17:11:00 +0000

[IonutCava]
- Fix some issues with Camera initialisation code.
- ToDo: Cleanup camera class. (e.g. setRotation / setGlobalRotation calls)

822 IonutCava picture IonutCava Tue 17 Jan, 2017 22:47:06 +0000

[IonutCava]
- Fix postFX per player rendering
- Fix player remove code (wasn’t removing nodes)

821 IonutCava picture IonutCava Tue 17 Jan, 2017 17:15:45 +0000

[IonutCava]
- Profile guided optimizations

820 IonutCava picture IonutCava Mon 16 Jan, 2017 23:33:52 +0000

[IonutCava]
- Forgot one line of code. Led to driver crashes ...