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Divide-Framework

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Entry Size Revision Updated
AI 817 Sun 15 Jan, 2017 21:29:59 +0000
Core 821 Tue 17 Jan, 2017 17:15:45 +0000
Dynamics 818 Mon 16 Jan, 2017 17:23:20 +0000
Environment 821 Tue 17 Jan, 2017 17:15:45 +0000
Geometry 811 Wed 11 Jan, 2017 17:26:49 +0000
Graphs 822 Tue 17 Jan, 2017 22:47:06 +0000
GUI 818 Mon 16 Jan, 2017 17:23:20 +0000
HotReloading 768 Fri 09 Sep, 2016 14:38:51 +0000
Libs 817 Sun 15 Jan, 2017 21:29:59 +0000
Managers 821 Tue 17 Jan, 2017 17:15:45 +0000
Networking 758 Tue 02 Aug, 2016 16:05:09 +0000
Physics 821 Tue 17 Jan, 2017 17:15:45 +0000
Platform 822 Tue 17 Jan, 2017 22:47:06 +0000
Rendering 822 Tue 17 Jan, 2017 22:47:06 +0000
Scenes 822 Tue 17 Jan, 2017 22:47:06 +0000
Server 817 Sun 15 Jan, 2017 21:29:59 +0000
UnitTests 817 Sun 15 Jan, 2017 21:29:59 +0000
Utility 818 Mon 16 Jan, 2017 17:23:20 +0000
config.h 11.5K 785 Tue 18 Oct, 2016 16:14:27 +0000
engineMain.cpp 2.1K 768 Fri 09 Sep, 2016 14:38:51 +0000
engineMain.h 1.8K 768 Fri 09 Sep, 2016 14:38:51 +0000
main.cpp 421 bytes 768 Fri 09 Sep, 2016 14:38:51 +0000
readme.h 2.5K 721 Wed 08 Jun, 2016 15:47:49 +0000
SceneList.h 3.6K 804 Thu 01 Dec, 2016 17:20:59 +0000
ToDo.h 4.7K 755 Thu 28 Jul, 2016 16:17:25 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
822 IonutCava picture IonutCava Tue 17 Jan, 2017 22:47:06 +0000

[IonutCava]
- Fix postFX per player rendering
- Fix player remove code (wasn’t removing nodes)

821 IonutCava picture IonutCava Tue 17 Jan, 2017 17:15:45 +0000

[IonutCava]
- Profile guided optimizations

820 IonutCava picture IonutCava Mon 16 Jan, 2017 23:33:52 +0000

[IonutCava]
- Forgot one line of code. Led to driver crashes ...

819 IonutCava picture IonutCava Mon 16 Jan, 2017 21:30:53 +0000

[IonutCava]
- More threading updates to the LightPool class

818 IonutCava picture IonutCava Mon 16 Jan, 2017 17:23:20 +0000

[IonutCava]
- Units get their bound node setup by the SGN UnitComponent and not during creation
- Profile guided optimizations

817 IonutCava picture IonutCava Sun 15 Jan, 2017 21:29:59 +0000

[IonutCava]
- Add a new Unit component to SGNs that holds NPC/Player/etc. objects
- Add support for multiple keyboard+mouse combos and joysticks and add mapping between these and players

816 IonutCava picture IonutCava Fri 13 Jan, 2017 17:05:20 +0000

[IonutCava]
- Allow per player scene state and input source
— Add SceneStatePerPlayer class
— Add device index to InputParams objects.
— ToDo: map players to devide indices

815 IonutCava picture IonutCava Thu 12 Jan, 2017 23:33:01 +0000

[IonutCava]
- Fixed viewport alignment issue
- Added per-player RenderTargets (added index support to GFXRTPool)
- Initial implementation of per-player cameras
— Removed defaultCamera
— Scenes now use a baseCamera as a template for new player cameras

814 IonutCava picture IonutCava Thu 12 Jan, 2017 17:25:17 +0000

[IonutCava]
- Add test buttons to main menu to add/remove players
- Bug: frame listeners fail with multiple players!

813 IonutCava picture IonutCava Thu 12 Jan, 2017 17:18:55 +0000

[IonutCava]
- Initial split screen support:
— Add support for multiple Player objects per scene
— Compute viewport alignment for every player
— Render scene once for every viewport
- ToDo:
— Bind each player to an input method
— Add per-player camera
— Per player render pass: set player camera as default camera