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Divide-Framework

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Entry Size Revision Updated
Audio 788 Fri 21 Oct, 2016 16:11:37 +0000
Compute 648 Sun 21 Feb, 2016 16:32:52 +0000
Headers 795 Wed 23 Nov, 2016 17:14:33 +0000
Input 795 Wed 23 Nov, 2016 17:14:33 +0000
Threading 760 Tue 09 Aug, 2016 16:30:12 +0000
Video 795 Wed 23 Nov, 2016 17:14:33 +0000
ByteBuffer.cpp 1.3K 671 Fri 08 Apr, 2016 16:26:49 +0000
DisplayWindow.cpp 9.2K 750 Thu 07 Jul, 2016 16:02:03 +0000
PlatformDefines.cpp 3.4K 783 Fri 14 Oct, 2016 15:50:34 +0000
PlatformDefinesApple.cpp 1.5K 783 Fri 14 Oct, 2016 15:50:34 +0000
PlatformDefinesUnix.cpp 1.6K 783 Fri 14 Oct, 2016 15:50:34 +0000
PlatformDefinesWindows.cpp 7.1K 783 Fri 14 Oct, 2016 15:50:34 +0000

Commits for Divide-Framework/trunk/Source Code/Platform

Revision Author Commited Message
795 IonutCava picture IonutCava Wed 23 Nov, 2016 17:14:33 +0000

[IonutCava]
- Remove ULL. Use U64 instead
- Various small bug fixes and typos.

794 IonutCava picture IonutCava Tue 22 Nov, 2016 16:44:26 +0000

[IonutCava]
- Change SDL_GL_Context management from a pool-based system to a thread_local variable type System
- Reworked SceneGraphNode child access for safer and faster iteration.
— Added a forEachChild with multiple overloads to apply a lambda expression over every child of the target SGN
- Slight optimization to Text rendering by batching all labels due for rendering and submitting them at all at once

793 IonutCava picture IonutCava Sat 19 Nov, 2016 19:02:19 +0000

[IonutCava]
- Improve attachment count for RTAttachmentPool
- Improve shader compilation error message system
- First part of adding RenderDoc integration (add render doc files to the “RenderDoc” folder

792 IonutCava picture IonutCava Fri 18 Nov, 2016 16:08:45 +0000

[IonutCava]
- Allow RenderTarget attachments to keep the previous frame’s rendering result automatically. Specify if history should be saved via a bool flag on addition to the RenderTarget.

791 IonutCava picture IonutCava Thu 17 Nov, 2016 16:46:19 +0000

[IonutCava]
- Reworked PostFX filter list to allow multiple enable calls to the same effect (stack based)
- Added noise, vignette and underwater effects to the filter list available for PostFX
- Added better underwater camera detection

790 IonutCava picture IonutCava Wed 02 Nov, 2016 17:06:20 +0000

[IonutCava]
- Fix a few crashes:
— Missing language file during startup causes crash instead of log + exit
— Closing application causes crash due to RenderTarget cleanup of the GPU Object arena
-— Still not fully fixed: leaking graphics resources on shutdown
- Make mat and vec constructors and assignment operators “noexcept” (helps with usage in containers)
- Add a “NonMovable” class, similar to the “NonCopyable” class to help with readability in certain situations

788 IonutCava picture IonutCava Fri 21 Oct, 2016 16:11:37 +0000

[IonutCava]
- Added support for the Arena Allocator by Mamasha Knows (http://www.codeproject.com/Articles/44850/Arena-Allocator-DTOR-and-Embedded-Preallocated-Buf)
— Used for GFX Related objects: Textures, shaders, etc

787 IonutCava picture IonutCava Wed 19 Oct, 2016 16:13:09 +0000

[IonutCava]
- Added a Frustum debug rendering system

785 IonutCava picture IonutCava Tue 18 Oct, 2016 16:14:27 +0000

[IonutCava]
- Added better rendering debugging functionality (named render targets. Helps with GPU Profiling tools)
- Limit clip planes to the number of frustum planes (that should be enough and it also simplifies the code)

784 IonutCava picture IonutCava Mon 17 Oct, 2016 16:20:49 +0000

[IonutCava]
- Removed the CameraManager and move most of its functionality into static members of the Camera class
- Removed Camera push/pop system in favour of a stateless ptr based system to better fit the RenderPass structure