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Divide-Framework

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Entry Size Revision Updated
branches 222 Wed 08 Jan, 2014 18:55:11 +0000
trunk 795 Wed 23 Nov, 2016 17:14:33 +0000

Commits for Divide-Framework/

Revision Author Commited Message
795 IonutCava picture IonutCava Wed 23 Nov, 2016 17:14:33 +0000

[IonutCava]
- Remove ULL. Use U64 instead
- Various small bug fixes and typos.

794 IonutCava picture IonutCava Tue 22 Nov, 2016 16:44:26 +0000

[IonutCava]
- Change SDL_GL_Context management from a pool-based system to a thread_local variable type System
- Reworked SceneGraphNode child access for safer and faster iteration.
— Added a forEachChild with multiple overloads to apply a lambda expression over every child of the target SGN
- Slight optimization to Text rendering by batching all labels due for rendering and submitting them at all at once

793 IonutCava picture IonutCava Sat 19 Nov, 2016 19:02:19 +0000

[IonutCava]
- Improve attachment count for RTAttachmentPool
- Improve shader compilation error message system
- First part of adding RenderDoc integration (add render doc files to the “RenderDoc” folder

792 IonutCava picture IonutCava Fri 18 Nov, 2016 16:08:45 +0000

[IonutCava]
- Allow RenderTarget attachments to keep the previous frame’s rendering result automatically. Specify if history should be saved via a bool flag on addition to the RenderTarget.

791 IonutCava picture IonutCava Thu 17 Nov, 2016 16:46:19 +0000

[IonutCava]
- Reworked PostFX filter list to allow multiple enable calls to the same effect (stack based)
- Added noise, vignette and underwater effects to the filter list available for PostFX
- Added better underwater camera detection

790 IonutCava picture IonutCava Wed 02 Nov, 2016 17:06:20 +0000

[IonutCava]
- Fix a few crashes:
— Missing language file during startup causes crash instead of log + exit
— Closing application causes crash due to RenderTarget cleanup of the GPU Object arena
-— Still not fully fixed: leaking graphics resources on shutdown
- Make mat and vec constructors and assignment operators “noexcept” (helps with usage in containers)
- Add a “NonMovable” class, similar to the “NonCopyable” class to help with readability in certain situations

789 IonutCava picture IonutCava Fri 28 Oct, 2016 15:48:29 +0000

[IonutCava]
- Update InstallLibraries.bat to better handle the PhysX SDK instructions

788 IonutCava picture IonutCava Fri 21 Oct, 2016 16:11:37 +0000

[IonutCava]
- Added support for the Arena Allocator by Mamasha Knows (http://www.codeproject.com/Articles/44850/Arena-Allocator-DTOR-and-Embedded-Preallocated-Buf)
— Used for GFX Related objects: Textures, shaders, etc

787 IonutCava picture IonutCava Wed 19 Oct, 2016 16:13:09 +0000

[IonutCava]
- Added a Frustum debug rendering system

786 IonutCava picture IonutCava Tue 18 Oct, 2016 19:42:56 +0000

[IonutCava]
- Initial code for overriding the default camera. Added as part of the scene state.