Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|x64">
      <Configuration>Profile</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>Divide-Engine</ProjectName>
    <ProjectGuid>{8FCA6505-8035-4279-9942-F0BBCCF2FDE7}</ProjectGuid>
    <RootNamespace>Grafica</RootNamespace>
    <TargetPlatformVersion>8.1</TargetPlatformVersion>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v140</PlatformToolset>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\Source Code\Libs\lib\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)_Engine\</IntDir>
    <EmbedManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</EmbedManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\Source Code\Libs\lib\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)..\Source Code\Libs\lib\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Configuration)_Engine\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(Configuration)_Engine\</IntDir>
    <EmbedManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EmbedManifest>
    <EmbedManifest Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">true</EmbedManifest>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" />
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectName)_d</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectName)</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(ProjectName)_p</TargetName>
    <RunCodeAnalysis Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</RunCodeAnalysis>
    <RunCodeAnalysis Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">false</RunCodeAnalysis>
    <RunCodeAnalysis Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</RunCodeAnalysis>
    <EnableManagedIncrementalBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</EnableManagedIncrementalBuild>
    <EnableManagedIncrementalBuild Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">true</EnableManagedIncrementalBuild>
    <EnableManagedIncrementalBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</EnableManagedIncrementalBuild>
    <CodeAnalysisIgnoreGeneratedCode Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CodeAnalysisIgnoreGeneratedCode>
    <CodeAnalysisIgnoreGeneratedCode Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CodeAnalysisIgnoreGeneratedCode>
    <CodeAnalysisIgnoreGeneratedCode Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">false</CodeAnalysisIgnoreGeneratedCode>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>_SCL_SECURE=0;_NO_DEBUG_HEAP=1;_CRT_SECURE_NO_WARNINGS;_DEBUG</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
      <OpenMPSupport>true</OpenMPSupport>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <EnablePREfast>false</EnablePREfast>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <DisableSpecificWarnings>4913;4512;4201;4100;4503</DisableSpecificWarnings>
      <SmallerTypeCheck>false</SmallerTypeCheck>
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
      <UndefinePreprocessorDefinitions>_RELEASE;_PROFILE;NDEBUG</UndefinePreprocessorDefinitions>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <CompileAs>CompileAsCpp</CompileAs>
      <ShowIncludes>false</ShowIncludes>
      <AdditionalIncludeDirectories>$(SolutionDir)..\Source Code\;$(SolutionDir)..\Source Code\Libs\;$(SolutionDir)..\Source Code\Libs\STB\;$(SolutionDir)..\Source Code\Libs\ReCast\;$(SolutionDir)..\Source Code\Libs\nv_dds\;$(SolutionDir)..\Source Code\Libs\EASTL\include\;$(SolutionDir)..\Source Code\Libs\SimpleCL\include\;$(EngineLibraries)\;$(EngineLibraries)\boost\;$(EngineLibraries)\sdl\include\;$(EngineLibraries)\cegui-deps\include\;$(EngineLibraries)\cegui\include\;$(EngineLibraries)\assimp\include\;$(EngineLibraries)\physx\;$(EngineLibraries)\physx\include\;$(EngineLibraries)\physx\include\common\;$(EngineLibraries)\physx\include\foundation\;$(EngineLibraries)\physx\include\extensions\;$(EngineLibraries)\physx\Source\foundation\include;$(EngineLibraries)\OpenCL\;$(EngineLibraries)\glbinding\include\;$(EngineLibraries)\OIS\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <StringPooling>true</StringPooling>
      <DisableLanguageExtensions>false</DisableLanguageExtensions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <CompileAsWinRT>false</CompileAsWinRT>
      <FloatingPointModel>Precise</FloatingPointModel>
      <ExceptionHandling>Sync</ExceptionHandling>
      <SDLCheck>false</SDLCheck>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <EnforceTypeConversionRules>true</EnforceTypeConversionRules>
      <FloatingPointExceptions>true</FloatingPointExceptions>
    </ClCompile>
    <ProjectReference>
      <LinkLibraryDependencies>true</LinkLibraryDependencies>
    </ProjectReference>
    <Link>
      <AdditionalDependencies>Divide-Platform_d.lib;Divide-Networking_d.lib;Divide-ReCast_d.lib;Divide-Game_d.lib;IL_d.lib;ILU_d.lib;jpeg.lib;libpng.lib;libmng.lib;libtiff.lib;SDL2.lib;SDL2_mixer.lib;zlib.lib;assimp.lib;glu32.lib;opengl32.lib;glfw3.lib;glsl_optimizer_d.lib;OIS_static_d.lib;pcre.lib;libexpat_d.lib;freetype.lib;CEGUIBase_d.lib;CEGUIDevILImageCodec_d.lib;CEGUICoreWindowRendererSet_d.lib;CEGUIExpatParser_d.lib;imagehlp.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ShowProgress>NotSet</ShowProgress>
      <OutputFile>$(TargetPath)</OutputFile>
      <AdditionalLibraryDirectories>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(OutDir)Source Code/Libs\lib;$(EngineLibraries)\glslopt\lib;$(EngineLibraries)\glfw\lib;$(EngineLibraries)\OIS\lib;$(EngineLibraries)\GLEW\lib;$(EngineLibraries)\sdl\lib;$(EngineLibraries)\cegui\lib;$(EngineLibraries)\boost\lib;$(EngineLibraries)\assimp\lib;$(EngineLibraries)\cegui-deps\lib\static;$(EngineLibraries)\physx\lib\win64</AdditionalLibraryDirectories>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>LIBCMT.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <Profile>true</Profile>
      <LinkStatus>
      </LinkStatus>
    </Link>
    <Lib>
      <OutputFile>$(SolutionDir)..\Source Code\Libs\lib\$(ProjectName)_d$(TargetExt)</OutputFile>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
      <Verbose>false</Verbose>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <PreprocessorDefinitions>_SCL_SECURE=0;_CRT_SECURE_NO_WARNINGS;_RELEASE;NDEBUG</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <OpenMPSupport>true</OpenMPSupport>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <EnablePREfast>false</EnablePREfast>
      <UndefinePreprocessorDefinitions>_DEBUG;_PROFILE</UndefinePreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <DisableSpecificWarnings>4913;4512;4201;4100;4503</DisableSpecificWarnings>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>$(SolutionDir)..\Source Code\;$(SolutionDir)..\Source Code\Libs\;$(SolutionDir)..\Source Code\Libs\STB\;$(SolutionDir)..\Source Code\Libs\ReCast\;$(SolutionDir)..\Source Code\Libs\nv_dds\;$(SolutionDir)..\Source Code\Libs\EASTL\include\;$(SolutionDir)..\Source Code\Libs\SimpleCL\include\;$(EngineLibraries)\;$(EngineLibraries)\boost\;$(EngineLibraries)\sdl\include\;$(EngineLibraries)\cegui-deps\include\;$(EngineLibraries)\cegui\include\;$(EngineLibraries)\assimp\include\;$(EngineLibraries)\physx\;$(EngineLibraries)\physx\include\;$(EngineLibraries)\physx\include\common\;$(EngineLibraries)\physx\include\foundation\;$(EngineLibraries)\physx\include\extensions\;$(EngineLibraries)\physx\Source\foundation\include;$(EngineLibraries)\OpenCL\;$(EngineLibraries)\glbinding\include\;$(EngineLibraries)\OIS\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
      <EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
      <DisableLanguageExtensions>false</DisableLanguageExtensions>
      <SDLCheck>false</SDLCheck>
      <EnforceTypeConversionRules>true</EnforceTypeConversionRules>
      <CompileAsWinRT>false</CompileAsWinRT>
      <FloatingPointExceptions>false</FloatingPointExceptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>Divide-Platform.lib;Divide-Networking.lib;Divide-ReCast.lib;Divide-Game.lib;IL.lib;ILU.lib;SDL2.lib;SDL2_mixer.lib;assimp.lib;glu32.lib;opengl32.lib;glfw3.lib;glsl_optimizer.lib;OIS_static.lib;CEGUIBase.lib;CEGUIDevILImageCodec.lib;CEGUICoreWindowRendererSet.lib;CEGUIExpatParser.lib;libexpat.lib;freetype.lib;jpeg.lib;libpng.lib;libmng.lib;libtiff.lib;pcre.lib;lua.lib;zlib.lib;imagehlp.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(TargetPath)</OutputFile>
      <AdditionalLibraryDirectories>$(OutDir)Source Code/Libs\lib;$(EngineLibraries)\glslopt\lib;$(EngineLibraries)\glfw\lib;$(EngineLibraries)\OIS\lib;$(EngineLibraries)\GLEW\lib;$(EngineLibraries)\sdl\lib;$(EngineLibraries)\cegui\lib;$(EngineLibraries)\boost\lib;$(EngineLibraries)\assimp\lib;$(EngineLibraries)\cegui-deps\lib\static;$(EngineLibraries)\physx\lib\win64</AdditionalLibraryDirectories>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>
      </IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <Profile>false</Profile>
      <ProgramDatabaseFile>
      </ProgramDatabaseFile>
      <ShowProgress>NotSet</ShowProgress>
      <LinkStatus>
      </LinkStatus>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
    </Link>
    <Lib>
      <OutputFile>$(SolutionDir)..\Source Code\Libs\lib\$(ProjectName)$(TargetExt)</OutputFile>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
      <Verbose>false</Verbose>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <PreprocessorDefinitions>_SCL_SECURE=0;_CRT_SECURE_NO_WARNINGS;_PROFILE;NDEBUG</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
      <OpenMPSupport>true</OpenMPSupport>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <EnablePREfast>false</EnablePREfast>
      <UndefinePreprocessorDefinitions>_RELEASE;_DEBUG</UndefinePreprocessorDefinitions>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <DisableSpecificWarnings>4913;4512;4201;4100;4503</DisableSpecificWarnings>
      <OmitFramePointers>
      </OmitFramePointers>
      <AdditionalIncludeDirectories>$(SolutionDir)..\Source Code\;$(SolutionDir)..\Source Code\Libs\;$(SolutionDir)..\Source Code\Libs\STB\;$(SolutionDir)..\Source Code\Libs\ReCast\;$(SolutionDir)..\Source Code\Libs\nv_dds\;$(SolutionDir)..\Source Code\Libs\EASTL\include\;$(SolutionDir)..\Source Code\Libs\SimpleCL\include\;$(EngineLibraries)\;$(EngineLibraries)\boost\;$(EngineLibraries)\sdl\include\;$(EngineLibraries)\cegui-deps\include\;$(EngineLibraries)\cegui\include\;$(EngineLibraries)\assimp\include\;$(EngineLibraries)\physx\;$(EngineLibraries)\physx\include\;$(EngineLibraries)\physx\include\common\;$(EngineLibraries)\physx\include\foundation\;$(EngineLibraries)\physx\include\extensions\;$(EngineLibraries)\physx\Source\foundation\include;$(EngineLibraries)\OpenCL\;$(EngineLibraries)\glbinding\include\;$(EngineLibraries)\OIS\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
      <DisableLanguageExtensions>false</DisableLanguageExtensions>
      <SDLCheck>false</SDLCheck>
      <EnforceTypeConversionRules>true</EnforceTypeConversionRules>
      <CompileAsWinRT>false</CompileAsWinRT>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <FloatingPointExceptions>false</FloatingPointExceptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>Divide-Platform_p.lib;Divide-Networking_p.lib;Divide-ReCast_p.lib;Divide-Game_p.lib;IL.lib;ILU.lib;SDL2.lib;SDL2_mixer.lib;assimp.lib;glu32.lib;opengl32.lib;glfw3.lib;glsl_optimizer.lib;OIS_static.lib;CEGUIBase.lib;CEGUIDevILImageCodec.lib;CEGUICoreWindowRendererSet.lib;CEGUIExpatParser.lib;libexpat.lib;freetype.lib;jpeg.lib;libpng.lib;libmng.lib;libtiff.lib;pcre.lib;lua.lib;zlib.lib;imagehlp.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(TargetPath)</OutputFile>
      <AdditionalLibraryDirectories>$(OutDir)Source Code/Libs\lib;$(EngineLibraries)\glslopt\lib;$(EngineLibraries)\glfw\lib;$(EngineLibraries)\OIS\lib;$(EngineLibraries)\GLEW\lib;$(EngineLibraries)\sdl\lib;$(EngineLibraries)\cegui\lib;$(EngineLibraries)\boost\lib;$(EngineLibraries)\assimp\lib;$(EngineLibraries)\cegui-deps\lib\static;$(EngineLibraries)\physx\lib\win64</AdditionalLibraryDirectories>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries>
      </IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <Profile>true</Profile>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
    </Link>
    <Lib>
      <OutputFile>$(SolutionDir)..\Source Code\Libs\lib\$(ProjectName)_p$(TargetExt)</OutputFile>
      <AdditionalLibraryDirectories>
      </AdditionalLibraryDirectories>
      <Verbose>false</Verbose>
    </Lib>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\..\Source Code\Core\Debugging\DebugInterface.cpp" />
    <ClCompile Include="..\..\Source Code\Core\GUIDWrapper.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Kernel.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Math\BoundingVolumes\BoundingBox.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Math\BoundingVolumes\BoundingSphere.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Math\MathClasses.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Math\MathHelper.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Math\Transform.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\AudioDescriptorLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\Box3DLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\ImpostorLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\LightLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\MaterialLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\MeshLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\Quad3DLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\ShaderProgramLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\Sphere3DLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\SubMeshLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\Text3DLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ConcreteLoaders\TextureLoaderImpl.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\Resource.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ResourceCache.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Resources\ResourceDescriptor.cpp" />
    <ClCompile Include="..\..\Source Code\Core\TaskPool.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Time\ApplicationTimer.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Time\FrameRateHandler.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Time\ProfileTimer.cpp" />
    <ClCompile Include="..\..\Source Code\Core\WindowManager.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Animations\SceneAnimator.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Animations\SceneAnimatorFileIO.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Animations\AnimationEvaluator.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Animations\AnimationUtils.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Importer\MeshImporter.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Material\ShaderComputeQueue.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Material\ShaderProgramInfo.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Shapes\SkinnedSubMesh.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\AnimationComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\BoundsComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\IKComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\NavigationComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\PhysicsComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\RagdollComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\RenderingComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Components\SGNComponent.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\IntersectionRecord.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\Octree.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\SceneNodeRenderState.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\SGNRelationshipCache.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\CEGUIAddons\CEGUIFormattedListBox.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\CEGUIAddons\CEGUIInput.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUI.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIButton.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIConsole.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIConsoleCommandParser.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIElement.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIFlash.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIInterface.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIMessageBox.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUISplash.cpp" />
    <ClCompile Include="..\..\Source Code\GUI\GUIText.cpp" />
    <ClCompile Include="..\..\Source Code\Libs\ArenaAllocator\arena_allocator.cpp" />
    <ClCompile Include="..\..\Source Code\Libs\nv_dds\nv_dds.cpp" />
    <ClCompile Include="..\..\Source Code\Libs\SimpleINI\src\ConvertUTF.cpp" />
    <ClCompile Include="..\..\Source Code\Managers\FrameListenerManager.cpp" />
    <ClCompile Include="..\..\Source Code\Managers\RenderPassManager.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PhysicsAPIWrapper.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PhysicsAsset.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PhysicsSceneInterface.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PhysX\PhysX.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PhysX\PhysXActor.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PhysX\PhysXSceneInterface.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PhysX\pxShapeScaling.cpp" />
    <ClCompile Include="..\..\Source Code\Physics\PXDevice.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\CameraPool.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\FirstPersonCamera.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\FreeFlyCamera.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\Frustum.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\OrbitCamera.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\ScriptedCamera.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\ThirdPersonCamera.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\DeferredShadingRenderer.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\EnvironmentProbe.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\TiledForwardShadingRenderer.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Camera\Camera.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\DirectionalLight.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\Light.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\LightPool.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\PointLight.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\CubeShadowMap.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\CascadedShadowMaps.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\ShadowMap.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\SingleShadowMap.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\Lighting\SpotLight.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\PostFX\CustomOperators\BloomPreRenderOperator.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\PostFX\CustomOperators\DoFPreRenderOperator.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\PostFX\CustomOperators\PostAAPreRenderOperator.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\PostFX\CustomOperators\SSAOPreRenderOperator.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\PostFX\PostFX.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\PostFX\PreRenderBatch.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\PostFX\PreRenderOperator.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\RenderPass\RenderBin.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\RenderPass\RenderPass.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\RenderPass\RenderPassCuller.cpp" />
    <ClCompile Include="..\..\Source Code\Rendering\RenderPass\RenderQueue.cpp" />
    <ClCompile Include="..\..\Source Code\Utility\CommandParser.cpp" />
    <ClCompile Include="..\..\Source Code\Utility\CRC.cpp" />
    <ClCompile Include="..\..\Source Code\Utility\EASTLImport.cpp" />
    <ClCompile Include="..\..\Source Code\Utility\ImageTools.cpp" />
    <ClCompile Include="..\..\Source Code\Utility\Localization.cpp" />
    <ClCompile Include="..\..\Source Code\Utility\XMLParser.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Application.cpp" />
    <ClCompile Include="..\..\Source Code\Core\Console.cpp" />
    <ClCompile Include="..\..\Source Code\Managers\SceneManager.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Material\Material.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Importer\DVDConverter.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Shapes\Mesh.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Shapes\Object3D.cpp" />
    <ClCompile Include="..\..\Source Code\Geometry\Shapes\SubMesh.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\SceneGraph.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\SceneGraphNode.cpp" />
    <ClCompile Include="..\..\Source Code\Graphs\SceneNode.cpp" />
    <ClCompile Include="..\..\Source Code\engineMain.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\Source Code\Core\Debugging\Headers\DebugInterface.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\cdigginsAny.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\GUIDWrapper.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\Kernel.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\NonCopyable.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\TaskPool.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\WindowManager.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\BoundingVolumes\Headers\BoundingBox.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\BoundingVolumes\Headers\BoundingSphere.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\Line.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\MathUtil.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\MathVectors.inl" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\MathVectors.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\Plane.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\TransformInterface.h" />
    <ClInclude Include="..\..\Source Code\Core\Resources\Headers\Resource.h" />
    <ClInclude Include="..\..\Source Code\Core\Resources\Headers\ResourceCache.h" />
    <ClInclude Include="..\..\Source Code\Core\Resources\Headers\ResourceDescriptor.h" />
    <ClInclude Include="..\..\Source Code\Core\Resources\Headers\ResourceLoader.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\BoostVector.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\EASTLVector.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\HashMap.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\STLString.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\STLVector.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\String.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\TemplateAllocator.h" />
    <ClInclude Include="..\..\Source Code\Core\TemplateLibraries\Headers\Vector.h" />
    <ClInclude Include="..\..\Source Code\Core\Time\Headers\ApplicationTimer.h" />
    <ClInclude Include="..\..\Source Code\Core\Time\Headers\FrameRateHandler.h" />
    <ClInclude Include="..\..\Source Code\Core\Time\Headers\ProfileTimer.h" />
    <ClInclude Include="..\..\Source Code\engineMain.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Animations\Headers\SceneAnimator.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Animations\Headers\AnimationEvaluator.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Animations\Headers\AnimationUtils.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Animations\Headers\Bone.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Importer\Headers\MeshImporter.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Material\Headers\ShaderComputeQueue.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Material\Headers\ShaderProgramInfo.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\SkinnedSubMesh.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\AnimationComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\BoundsComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\IKComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\NavigationComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\PhysicsComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\RagdollComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\RenderingComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Components\Headers\SGNComponent.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Headers\IntersectionRecord.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Headers\SceneNodeRenderState.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Headers\SGNRelationshipCache.h" />
    <ClInclude Include="..\..\Source Code\GUI\CEGUIAddons\Headers\CEGUIFormattedListBox.h" />
    <ClInclude Include="..\..\Source Code\GUI\CEGUIAddons\Headers\CEGUIInput.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUI.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIButton.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIConsole.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIConsoleCommandParser.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIElement.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIFlash.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIInterface.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIMessageBox.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUISplash.h" />
    <ClInclude Include="..\..\Source Code\GUI\Headers\GUIText.h" />
    <ClInclude Include="..\..\Source Code\Libs\ArenaAllocator\arena_allocator.h" />
    <ClInclude Include="..\..\Source Code\Libs\nv_dds\nv_dds.h" />
    <ClInclude Include="..\..\Source Code\Libs\SimpleINI\include\ConvertUTF.h" />
    <ClInclude Include="..\..\Source Code\Libs\SimpleINI\include\SimpleIni.h" />
    <ClInclude Include="..\..\Source Code\Managers\Headers\FrameListenerManager.h" />
    <ClInclude Include="..\..\Source Code\Managers\Headers\RenderPassManager.h" />
    <ClInclude Include="..\..\Source Code\Managers\Headers\SceneManager.h" />
    <ClInclude Include="..\..\Source Code\Physics\Headers\PhysicsAPIWrapper.h" />
    <ClInclude Include="..\..\Source Code\Physics\Headers\PhysicsAsset.h" />
    <ClInclude Include="..\..\Source Code\Physics\Headers\PhysicsSceneInterface.h" />
    <ClInclude Include="..\..\Source Code\Physics\Headers\PXDevice.h" />
    <ClInclude Include="..\..\Source Code\Physics\PhysX\Headers\PhysX.h" />
    <ClInclude Include="..\..\Source Code\Physics\PhysX\Headers\PhysXActor.h" />
    <ClInclude Include="..\..\Source Code\Physics\PhysX\Headers\PhysXSceneInterface.h" />
    <ClInclude Include="..\..\Source Code\Physics\PhysX\Headers\pxShapeScaling.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Camera\Headers\Camera.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Camera\Headers\FirstPersonCamera.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Camera\Headers\FreeFlyCamera.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Camera\Headers\Frustum.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Camera\Headers\OrbitCamera.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Camera\Headers\ScriptedCamera.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Camera\Headers\ThirdPersonCamera.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Headers\ClipRegion.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Headers\DeferredShadingRenderer.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Headers\EnvironmentProbe.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Headers\TiledForwardShadingRenderer.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Headers\FrameListener.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Headers\Renderer.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\Headers\DirectionalLight.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\Headers\Light.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\Headers\LightPool.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\Headers\PointLight.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\Headers\SpotLight.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\Headers\CubeShadowMap.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\Headers\CascadedShadowMaps.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\Headers\ShadowMap.h" />
    <ClInclude Include="..\..\Source Code\Rendering\Lighting\ShadowMapping\Headers\SingleShadowMap.h" />
    <ClInclude Include="..\..\Source Code\Rendering\PostFX\CustomOperators\Headers\BloomPreRenderOperator.h" />
    <ClInclude Include="..\..\Source Code\Rendering\PostFX\CustomOperators\Headers\DoFPreRenderOperator.h" />
    <ClInclude Include="..\..\Source Code\Rendering\PostFX\CustomOperators\Headers\PostAAPreRenderOperator.h" />
    <ClInclude Include="..\..\Source Code\Rendering\PostFX\CustomOperators\Headers\SSAOPreRenderOperator.h" />
    <ClInclude Include="..\..\Source Code\Rendering\PostFX\Headers\PostFX.h" />
    <ClInclude Include="..\..\Source Code\Rendering\PostFX\Headers\PreRenderOperator.h" />
    <ClInclude Include="..\..\Source Code\Rendering\PostFX\Headers\PreRenderBatch.h" />
    <ClInclude Include="..\..\Source Code\Rendering\RenderPass\Headers\RenderBin.h" />
    <ClInclude Include="..\..\Source Code\Rendering\RenderPass\Headers\RenderPass.h" />
    <ClInclude Include="..\..\Source Code\Rendering\RenderPass\Headers\RenderPassCuller.h" />
    <ClInclude Include="..\..\Source Code\Rendering\RenderPass\Headers\RenderQueue.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\Colours.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\CommandParser.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\CRC.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\ImageTools.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\Localization.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\MemoryTracker.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\StateTracker.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\TextLabel.h" />
    <ClInclude Include="..\..\Source Code\Utility\Headers\XMLParser.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\Application.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\Console.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\ParamHandler.h" />
    <ClInclude Include="..\..\Source Code\Core\Headers\Singleton.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\MathMatrices.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\MathHelper.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\Quaternion.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\Ray.h" />
    <ClInclude Include="..\..\Source Code\Core\Math\Headers\Transform.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Material\Headers\Material.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Importer\Headers\DVDConverter.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\Mesh.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\Object3D.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\SubMesh.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\Predefined\Box3D.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\Predefined\Quad3D.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\Predefined\Sphere3D.h" />
    <ClInclude Include="..\..\Source Code\Geometry\Shapes\Headers\Predefined\Text3D.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Headers\SceneGraph.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Headers\SceneGraphNode.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Headers\SceneNode.h" />
    <ClInclude Include="..\..\Source Code\Graphs\Headers\Octree.h" />
    <ClInclude Include="..\..\Source Code\config.h" />
    <ClInclude Include="..\..\Source Code\readme.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\..\localisation\enGB.ini" />
    <None Include="..\..\Source Code\Core\Headers\Application.inl" />
    <None Include="..\..\Source Code\Core\Headers\Console.inl" />
    <None Include="..\..\Source Code\Core\Headers\ParamHandler.inl" />
    <None Include="..\..\Source Code\Core\Headers\WindowManager.inl" />
    <None Include="..\..\Source Code\Core\Math\BoundingVolumes\Headers\BoundingBox.inl" />
    <None Include="..\..\Source Code\Core\Math\BoundingVolumes\Headers\BoundingSphere.inl" />
    <None Include="..\..\Source Code\Core\Math\Headers\MathHelper.inl" />
    <None Include="..\..\Source Code\Core\Math\Headers\MathMatrices.inl" />
    <None Include="..\..\Source Code\Core\Math\Headers\Quaternion.inl" />
    <None Include="..\..\Source Code\Core\Math\Headers\Transform.inl" />
    <None Include="..\..\Source Code\Core\Time\Headers\ApplicationTimer.inl" />
    <None Include="..\..\Source Code\Core\Time\Headers\FrameRateHandler.inl" />
    <None Include="..\..\Source Code\Core\Time\Headers\ProfileTimer.inl" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>

Commits for Divide-Framework/trunk/VCData/VisualStudioProjects/Divide-Engine.vcxproj

Diff revisions: vs.
Revision Author Commited Message
788 Diff Diff IonutCava picture IonutCava Fri 21 Oct, 2016 16:11:37 +0000

[IonutCava]
- Added support for the Arena Allocator by Mamasha Knows (http://www.codeproject.com/Articles/44850/Arena-Allocator-DTOR-and-Embedded-Preallocated-Buf)
— Used for GFX Related objects: Textures, shaders, etc

784 Diff Diff IonutCava picture IonutCava Mon 17 Oct, 2016 16:20:49 +0000

[IonutCava]
- Removed the CameraManager and move most of its functionality into static members of the Camera class
- Removed Camera push/pop system in favour of a stateless ptr based system to better fit the RenderPass structure

770 Diff Diff IonutCava picture IonutCava Tue 20 Sep, 2016 16:12:27 +0000

[IonutCava]
- Prepare velocity map calculation (later used for temporal AA and motion blur):
— Add a previous depth buffer render target that blits the main depth buffer at the end of the frame
— Add a new render target to the screen FBO: velocity map
- Store normals as RG instead of RGB and pack/unpack in shaders. (compute >>>> bandwith)
- Rename Forward+ renderer to something more descriptive

(Requires deletion of all parsed & cached data)

756 Diff Diff IonutCava picture IonutCava Fri 29 Jul, 2016 16:09:29 +0000

[IonutCava]
- Cleaned up material shader:
— Add explicit functions for material colour properties
— Separate Phong from PBR
— Remove texture count variable and use TEX_OPERATION_NONE for single texture
- Added a Shader compute queue that all materials share. This allows better frame time allocation for shader compilation
- Attempt to fix Task and TaskPool race conditions

750 Diff Diff IonutCava picture IonutCava Thu 07 Jul, 2016 16:02:03 +0000

[IonutCava]
- Static analysis based fixes and improvements

749 Diff Diff IonutCava picture IonutCava Mon 04 Jul, 2016 16:01:34 +0000

[IonutCava]
- Added initial environment mapping code:
— Allow adding, per scene, of multiple environment probes that generate cube map reflections
— Support 2 types of probes: infinite (such as sky only probes) and local. Local probes use an AABB that will later be used for parallax correction
— Probes are held in a scene specific pool, can be updated at different rates and their results can be passed on to materials (if materials don’t need specific reflection systems such as for water or mirrors)
- ToDo:
— Blend between probes (currently, only the closes one is selected)
— Reduce VRAM usage
— Set as fallback for screen space reflections

740 Diff Diff IonutCava picture IonutCava Sat 25 Jun, 2016 17:09:50 +0000

[IonutCava]
- More scene changing related fixes
- GUIDWrapper is now a core feature instead of a utility

734 Diff Diff IonutCava picture IonutCava Tue 21 Jun, 2016 16:28:11 +0000

[IonutCava]
- Added a render target pool:
— All render targets are now allocated (and tracked) by the GFXDevice.
— Allocation routines return a slim RenderTargetHandle object that will be used later on in draw commands.

- Added a refraction render pass that will handle translucent objects that need refracted textures instead of clear transparency
— Both reflective nodes and refractive nodes are not gathered properly at this point

- All API specific objects (buffers, textures, etc) are now initialized in the GFXDevice class (see GFXDeviceObjects.cpp)
— This allowed for the slimming of the RenderAPIWrapper interface

- Improved ENABLE_GPU_VALIDATION macro utilization:
— It enabled shadow map split plane debugging
— It bypasses loading shaders from text cache

727 Diff Diff IonutCava picture IonutCava Tue 14 Jun, 2016 16:01:38 +0000

[IonutCava]
- Remove node and cmd buffers from GFXDevice and add them as a new BufferData struct to RenderPass class.
— Each render pass holds its own buffers
- Improvements / fixes to the CSM code
- Added a global toggle to enable/disable custom memory allocators

721 IonutCava picture IonutCava Wed 08 Jun, 2016 15:47:49 +0000

[IonutCava]
- Spelling: change all references from our code of “color” to the PROPER British version of “colour” because it sounds 100x better