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Divide-Framework

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Entry Size Revision Updated
AI 788 Fri 21 Oct, 2016 16:11:37 +0000
Core 788 Fri 21 Oct, 2016 16:11:37 +0000
Dynamics 788 Fri 21 Oct, 2016 16:11:37 +0000
Environment 788 Fri 21 Oct, 2016 16:11:37 +0000
Geometry 788 Fri 21 Oct, 2016 16:11:37 +0000
Graphs 788 Fri 21 Oct, 2016 16:11:37 +0000
GUI 784 Mon 17 Oct, 2016 16:20:49 +0000
HotReloading 768 Fri 09 Sep, 2016 14:38:51 +0000
Libs 788 Fri 21 Oct, 2016 16:11:37 +0000
Managers 787 Wed 19 Oct, 2016 16:13:09 +0000
Networking 758 Tue 02 Aug, 2016 16:05:09 +0000
Physics 760 Tue 09 Aug, 2016 16:30:12 +0000
Platform 788 Fri 21 Oct, 2016 16:11:37 +0000
Rendering 788 Fri 21 Oct, 2016 16:11:37 +0000
Scenes 788 Fri 21 Oct, 2016 16:11:37 +0000
Server 721 Wed 08 Jun, 2016 15:47:49 +0000
UnitTests 750 Thu 07 Jul, 2016 16:02:03 +0000
Utility 788 Fri 21 Oct, 2016 16:11:37 +0000
config.h 11.5K 785 Tue 18 Oct, 2016 16:14:27 +0000
engineMain.cpp 2.1K 768 Fri 09 Sep, 2016 14:38:51 +0000
engineMain.h 1.8K 768 Fri 09 Sep, 2016 14:38:51 +0000
main.cpp 421 bytes 768 Fri 09 Sep, 2016 14:38:51 +0000
readme.h 2.5K 721 Wed 08 Jun, 2016 15:47:49 +0000
SceneList.h 3.6K 719 Fri 03 Jun, 2016 16:20:08 +0000
ToDo.h 4.7K 755 Thu 28 Jul, 2016 16:17:25 +0000

Commits for Divide-Framework/trunk/Source Code

Revision Author Commited Message
788 IonutCava picture IonutCava Fri 21 Oct, 2016 16:11:37 +0000

[IonutCava]
- Added support for the Arena Allocator by Mamasha Knows (http://www.codeproject.com/Articles/44850/Arena-Allocator-DTOR-and-Embedded-Preallocated-Buf)
— Used for GFX Related objects: Textures, shaders, etc

787 IonutCava picture IonutCava Wed 19 Oct, 2016 16:13:09 +0000

[IonutCava]
- Added a Frustum debug rendering system

786 IonutCava picture IonutCava Tue 18 Oct, 2016 19:42:56 +0000

[IonutCava]
- Initial code for overriding the default camera. Added as part of the scene state.

785 IonutCava picture IonutCava Tue 18 Oct, 2016 16:14:27 +0000

[IonutCava]
- Added better rendering debugging functionality (named render targets. Helps with GPU Profiling tools)
- Limit clip planes to the number of frustum planes (that should be enough and it also simplifies the code)

784 IonutCava picture IonutCava Mon 17 Oct, 2016 16:20:49 +0000

[IonutCava]
- Removed the CameraManager and move most of its functionality into static members of the Camera class
- Removed Camera push/pop system in favour of a stateless ptr based system to better fit the RenderPass structure

783 IonutCava picture IonutCava Fri 14 Oct, 2016 15:50:34 +0000

[IonutCava]
- More cleanup of the Frustum class
- Change random number generation system to use the C++11 <random> features. (default engine set to Mersenne Twister and using a uniform distribution as default)

782 IonutCava picture IonutCava Thu 13 Oct, 2016 16:12:04 +0000

[IonutCava]
- Added C++ version detection
- Improve Plane class
- Plane calculation improvements in Frustum class

781 IonutCava picture IonutCava Wed 12 Oct, 2016 16:03:46 +0000

[IonutCava]
- ShaderComputeQueue <-> Material shader request bug fix (element stuck in QUEUED state)
- More Camera class cleanups
- Add a method of removing EnvironmentProbes from their Pool

780 IonutCava picture IonutCava Tue 11 Oct, 2016 16:15:24 +0000

[IonutCava]
- AtomicCounter in glUniformBuffer is now based on a glGenericBuffer implementation
- GFXDevice <-> Camera relation cleaned up a bit
- Added a readback system for glGenericBuffer
- Fixed a bug with Z_PRE_PASS stage culling

779 IonutCava picture IonutCava Mon 10 Oct, 2016 15:31:45 +0000

[IonutCava]
- Frustum calculation bug fix