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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 786 Tue 18 Oct, 2016 19:42:56 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 777 Fri 07 Oct, 2016 16:14:48 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 670 Wed 06 Apr, 2016 16:21:35 +0000
Source Code 788 Fri 21 Oct, 2016 16:11:37 +0000
VCData 788 Fri 21 Oct, 2016 16:11:37 +0000
XML 745 Wed 29 Jun, 2016 20:14:50 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
DevIL.dll 746.5K 249 Mon 31 Mar, 2014 20:42:31 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 1K 751 Tue 12 Jul, 2016 12:15:10 +0000
libassimpd.so.3 50.1M 463 Wed 03 Jun, 2015 16:12:10 +0000
libEGL.dll 83K 457 Mon 01 Jun, 2015 21:45:52 +0000
libFLAC-8.dll 366K 314 Sun 24 Aug, 2014 19:54:33 +0000
libGLESv2.dll 127K 457 Mon 01 Jun, 2015 21:45:52 +0000
libjpeg-9.dll 237.5K 446 Mon 25 May, 2015 19:37:45 +0000
libmikmod-2.dll 280.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmodplug-1.dll 460K 314 Sun 24 Aug, 2014 19:54:33 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libPhysX3CommonDEBUG_x64.so 1.4M 463 Wed 03 Jun, 2015 16:12:10 +0000
libpng16-16.dll 211K 446 Mon 25 May, 2015 19:37:45 +0000
libtiff-5.dll 441K 446 Mon 25 May, 2015 19:37:45 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
libwebp-4.dll 319K 446 Mon 25 May, 2015 19:37:45 +0000
main.xml 275 bytes 149 Sun 21 Apr, 2013 21:38:05 +0000
nvToolsExt64_1.dll 41.5K 754 Thu 28 Jul, 2016 14:55:24 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CharacterKinematic_x64.dll 495K 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CharacterKinematicCHECKED_x64.dll 660K 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CharacterKinematicDEBUG_x64.dll 1.2M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CHECKED_x64.dll 3.9M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3Common_x64.dll 1.8M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3Cooking_x64.dll 532.5K 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CookingCHECKED_x64.dll 710K 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 753 Thu 28 Jul, 2016 14:26:48 +0000
PhysX3DEBUG_x64.dll 7.2M 753 Thu 28 Jul, 2016 14:26:48 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_image.dll 109K 446 Mon 25 May, 2015 19:37:45 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
soft_oal.dll 778.6K 358 Sun 01 Mar, 2015 22:44:38 +0000
zlib1.dll 130.5K 448 Tue 26 May, 2015 16:00:37 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
788 IonutCava picture IonutCava Fri 21 Oct, 2016 16:11:37 +0000

[IonutCava]
- Added support for the Arena Allocator by Mamasha Knows (http://www.codeproject.com/Articles/44850/Arena-Allocator-DTOR-and-Embedded-Preallocated-Buf)
— Used for GFX Related objects: Textures, shaders, etc

787 IonutCava picture IonutCava Wed 19 Oct, 2016 16:13:09 +0000

[IonutCava]
- Added a Frustum debug rendering system

786 IonutCava picture IonutCava Tue 18 Oct, 2016 19:42:56 +0000

[IonutCava]
- Initial code for overriding the default camera. Added as part of the scene state.

785 IonutCava picture IonutCava Tue 18 Oct, 2016 16:14:27 +0000

[IonutCava]
- Added better rendering debugging functionality (named render targets. Helps with GPU Profiling tools)
- Limit clip planes to the number of frustum planes (that should be enough and it also simplifies the code)

784 IonutCava picture IonutCava Mon 17 Oct, 2016 16:20:49 +0000

[IonutCava]
- Removed the CameraManager and move most of its functionality into static members of the Camera class
- Removed Camera push/pop system in favour of a stateless ptr based system to better fit the RenderPass structure

783 IonutCava picture IonutCava Fri 14 Oct, 2016 15:50:34 +0000

[IonutCava]
- More cleanup of the Frustum class
- Change random number generation system to use the C++11 <random> features. (default engine set to Mersenne Twister and using a uniform distribution as default)

782 IonutCava picture IonutCava Thu 13 Oct, 2016 16:12:04 +0000

[IonutCava]
- Added C++ version detection
- Improve Plane class
- Plane calculation improvements in Frustum class

781 IonutCava picture IonutCava Wed 12 Oct, 2016 16:03:46 +0000

[IonutCava]
- ShaderComputeQueue <-> Material shader request bug fix (element stuck in QUEUED state)
- More Camera class cleanups
- Add a method of removing EnvironmentProbes from their Pool

780 IonutCava picture IonutCava Tue 11 Oct, 2016 16:15:24 +0000

[IonutCava]
- AtomicCounter in glUniformBuffer is now based on a glGenericBuffer implementation
- GFXDevice <-> Camera relation cleaned up a bit
- Added a readback system for glGenericBuffer
- Fixed a bug with Z_PRE_PASS stage culling

779 IonutCava picture IonutCava Mon 10 Oct, 2016 15:31:45 +0000

[IonutCava]
- Frustum calculation bug fix