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/*
   Copyright (c) 2016 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

   */

#ifndef _VECTOR_H_
#define _VECTOR_H_

/// boost vectors have a completely different interface,
/// so we can't actually use them
#if defined(VECTOR_IMP) && VECTOR_IMP == BOOST_IMP
#undef VECTOR_IMP
#define VECTOR_IMP STL_IMP
#endif

/// EASTL vectors can't erase entries using const_iterators and also have forwarding issues
/// so we can't actually use them
#if defined(VECTOR_IMP) && VECTOR_IMP == EASTL_IMP
#undef VECTOR_IMP
#define VECTOR_IMP STL_IMP
#endif

#if defined(VECTOR_IMP) && VECTOR_IMP == BOOST_IMP
#include "BoostVector.h"
#elif defined(VECTOR_IMP) && VECTOR_IMP == EASTL_IMP
#include "EASTLVector.h"
#else  // defined(VECTOR_IMP) && VECTOR_IMP == STL_IMP
#include "STLVector.h"
#endif  // defined(VECTOR_IMP)

template< typename T, typename Pred >
typename vectorImpl<T>::iterator insert_sorted(vectorImpl<T>& vec, T const& item, Pred pred)
{
    return vec.insert(std::upper_bound(std::begin(vec), std::end(vec), item, pred), item);
}

#endif

Commits for Divide-Framework/trunk/Source Code/Core/TemplateLibraries/Headers/Vector.h

Diff revisions: vs.
Revision Author Commited Message
781 Diff Diff IonutCava picture IonutCava Wed 12 Oct, 2016 16:03:46 +0000

[IonutCava]
- ShaderComputeQueue <-> Material shader request bug fix (element stuck in QUEUED state)
- More Camera class cleanups
- Add a method of removing EnvironmentProbes from their Pool

712 Diff Diff IonutCava picture IonutCava Tue 24 May, 2016 16:18:37 +0000

[IonutCava]
- Added the concept of “buffer” to be used by GenericVertexData and ShaderBuffer without caring if it’s persistent or not.
— Persistent buffers handle their own locking instead of relying on the parent class
- HiZ occlusion culling fixes and optimizations

648 Diff Diff IonutCava picture IonutCava Sun 21 Feb, 2016 16:32:52 +0000

[IonutCava]
- Update copyright notice
- Move BoundingBox and BoundingSphere to a new BoundsComponent
— Add a temp hack in SceneGraphNode to update these

466 Diff Diff IonutCava picture IonutCava Fri 05 Jun, 2015 15:07:17 +0000

[Ionut]
- Moved EASTL, SimpleINI and Threadpool libraries from Dependencies repo to engine repo
- Disabled EASTL string and vector support as they are really out of date and missing required features.
— EASTL hash map is still usable

457 IonutCava picture IonutCava Mon 01 Jun, 2015 21:45:52 +0000

[Ionut]
- Windows build fix for previous commit