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Entry Size Revision Updated
enGB.ini 23.6K 777 Fri 07 Oct, 2016 16:14:48 +0000

Commits for Divide-Framework/trunk/localisation

Revision Author Commited Message
777 IonutCava picture IonutCava Fri 07 Oct, 2016 16:14:48 +0000

- Continue to implement CommandBuffer / RenderPass / RenderSubPass system.
— Rendering artefacts are still present.

775 IonutCava picture IonutCava Wed 05 Oct, 2016 15:54:54 +0000

- Cleanup RenderTarget <-> RTAttachment relation
- Multisampled render target state is now deduced based on attachments used

767 IonutCava picture IonutCava Mon 22 Aug, 2016 16:25:37 +0000

- Descriptor/State cleanup part 3/3: GenericDrawCommand cleanup

758 IonutCava picture IonutCava Tue 02 Aug, 2016 16:05:09 +0000

- Added a cross platform method of naming threads (helps with debugging)
- Reduced dependency on VAR.dvd_drawID in shaders.
- Work on Single/Multi thread toggle for GFX resource loading (crashes, bugs, etc)
- Fix a bug in TaskPool where task states were never actually updated properly
- Change threadpool implementation to use std::thread instead of boost::thread

747 IonutCava picture IonutCava Thu 30 Jun, 2016 15:32:46 +0000

- Rework shader recompilation system
— Added a recompile all system for shaders
— Added a recompile selected for materials
— Still buggy

745 IonutCava picture IonutCava Wed 29 Jun, 2016 20:14:50 +0000

- Added on click sounds for buttons
- Added music playlist options for scenes (configurable via XML)
- Cache sound chunks and music files in SDLWrapper.cpp

728 IonutCava picture IonutCava Wed 15 Jun, 2016 16:04:33 +0000

- Updates and fixes to shadow mapping.
- Fixed a race condition in console::output regarding redirection of events to the GUI
- Attempting to fix particle emitter:
— Rewrite GenericVertexData for easier debugging/processing
— Split attributes and buffers into separate classes
— Not finished / buggy / crashes
- Fixed an issue with scene switching regarding PhysicsSceneInterface. Caused race conditions related crashes
- Fixed an issue with scene save data loading. Moved Load system to main thread after loading finishes

725 IonutCava picture IonutCava Fri 10 Jun, 2016 12:44:46 +0000

- Removed GFX drawPoints and drawTriangle calls and replaced them with a single draw command that takes a GenericDrawCommand parameter.
- Updated CSM code. Shadows now render in the correct position again. Still has issues.

721 IonutCava picture IonutCava Wed 08 Jun, 2016 15:47:49 +0000

- Spelling: change all references from our code of “color” to the PROPER British version of “colour” because it sounds 100x better

718 IonutCava picture IonutCava Thu 02 Jun, 2016 16:02:48 +0000

- Code cleanup:
— Rename Framebuffer to RenderTarget. Only OpenGL uses the Framebuffer nomenclature.
— Remove base Shader class as only OpenGL will have separate shaders (and eventually move to pipeline objects) as Direct3D uses FX files and may end up with different structure
— Remove drawBox3D, drawSphere3D and drawLines from GFXDevice class and add them as member functions to the IMPrimitive class (renamed to fromXYZ)
— Pull some elements from SceneManager and move them to standalone classes (W.I.P.)