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Divide-Framework

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Entry Size Revision Updated
AILogs 724 Fri 10 Jun, 2016 08:20:23 +0000
assets 750 Thu 07 Jul, 2016 16:02:03 +0000
EclipseData 470 Wed 10 Jun, 2015 15:26:31 +0000
localisation 747 Thu 30 Jun, 2016 15:32:46 +0000
SaveData 703 Wed 11 May, 2016 15:44:57 +0000
shaderCache 670 Wed 06 Apr, 2016 16:21:35 +0000
Source Code 750 Thu 07 Jul, 2016 16:02:03 +0000
VCData 750 Thu 07 Jul, 2016 16:02:03 +0000
XML 745 Wed 29 Jun, 2016 20:14:50 +0000
assimp.dll 4.3M 287 Tue 22 Jul, 2014 16:11:05 +0000
assimpd.dll 18M 336 Sun 14 Dec, 2014 19:21:18 +0000
DevIL.dll 746.5K 249 Mon 31 Mar, 2014 20:42:31 +0000
Doxyfile 77.7K 221 Wed 08 Jan, 2014 18:50:02 +0000
InstallLibraries.bat 601 bytes 333 Tue 09 Dec, 2014 16:15:44 +0000
libassimpd.so.3 50.1M 463 Wed 03 Jun, 2015 16:12:10 +0000
libEGL.dll 83K 457 Mon 01 Jun, 2015 21:45:52 +0000
libFLAC-8.dll 366K 314 Sun 24 Aug, 2014 19:54:33 +0000
libGLESv2.dll 127K 457 Mon 01 Jun, 2015 21:45:52 +0000
libjpeg-9.dll 237.5K 446 Mon 25 May, 2015 19:37:45 +0000
libmikmod-2.dll 280.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libmodplug-1.dll 460K 314 Sun 24 Aug, 2014 19:54:33 +0000
libogg-0.dll 51K 314 Sun 24 Aug, 2014 19:54:33 +0000
libPhysX3CommonDEBUG_x64.so 1.4M 463 Wed 03 Jun, 2015 16:12:10 +0000
libpng16-16.dll 211K 446 Mon 25 May, 2015 19:37:45 +0000
libtiff-5.dll 441K 446 Mon 25 May, 2015 19:37:45 +0000
libvorbis-0.dll 246.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
libvorbisfile-3.dll 67K 314 Sun 24 Aug, 2014 19:54:33 +0000
libwebp-4.dll 319K 446 Mon 25 May, 2015 19:37:45 +0000
main.xml 275 bytes 149 Sun 21 Apr, 2013 21:38:05 +0000
opencl.err 0 bytes 535 Tue 27 Oct, 2015 17:03:35 +0000
PhysX3_x64.dll 2.5M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CHECKED_x64.dll 3.9M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3Common_x64.dll 1.8M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CommonCHECKED_x64.dll 2.3M 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CommonDEBUG_x64.dll 3.2M 479 Thu 06 Aug, 2015 21:00:48 +0000
PhysX3Cooking_x64.dll 522K 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CookingCHECKED_x64.dll 695.5K 478 Thu 06 Aug, 2015 15:51:03 +0000
PhysX3CookingDEBUG_x64.dll 1.3M 479 Thu 06 Aug, 2015 21:00:48 +0000
PhysX3DEBUG_x64.dll 7.3M 479 Thu 06 Aug, 2015 21:00:48 +0000
SDL2.dll 1.2M 647 Wed 17 Feb, 2016 17:05:48 +0000
SDL2_image.dll 109K 446 Mon 25 May, 2015 19:37:45 +0000
SDL2_mixer.dll 189K 251 Wed 02 Apr, 2014 20:38:18 +0000
smpeg2.dll 379.5K 314 Sun 24 Aug, 2014 19:54:33 +0000
soft_oal.dll 778.6K 358 Sun 01 Mar, 2015 22:44:38 +0000
zlib1.dll 130.5K 448 Tue 26 May, 2015 16:00:37 +0000

Commits for Divide-Framework/trunk

Revision Author Commited Message
750 IonutCava picture IonutCava Thu 07 Jul, 2016 16:02:03 +0000

[IonutCava]
- Static analysis based fixes and improvements

749 IonutCava picture IonutCava Mon 04 Jul, 2016 16:01:34 +0000

[IonutCava]
- Added initial environment mapping code:
— Allow adding, per scene, of multiple environment probes that generate cube map reflections
— Support 2 types of probes: infinite (such as sky only probes) and local. Local probes use an AABB that will later be used for parallax correction
— Probes are held in a scene specific pool, can be updated at different rates and their results can be passed on to materials (if materials don’t need specific reflection systems such as for water or mirrors)
- ToDo:
— Blend between probes (currently, only the closes one is selected)
— Reduce VRAM usage
— Set as fallback for screen space reflections

748 IonutCava picture IonutCava Thu 30 Jun, 2016 18:59:05 +0000

[IonutCava]
- Bug fixing for the new shader recompile system

747 IonutCava picture IonutCava Thu 30 Jun, 2016 15:32:46 +0000

[IonutCava]
- Rework shader recompilation system
— Added a recompile all system for shaders
— Added a recompile selected for materials
— Still buggy

746 IonutCava picture IonutCava Thu 30 Jun, 2016 10:53:30 +0000

[IonutCava]
- Add multiple playlist support for music.
— Needs more testing
— No cross-fading between tracks because SDL_mixer doesn’t support that.
-— Build cross-fade in the tracks instead?

745 IonutCava picture IonutCava Wed 29 Jun, 2016 20:14:50 +0000

[IonutCava]
- Added on click sounds for buttons
- Added music playlist options for scenes (configurable via XML)
- Cache sound chunks and music files in SDLWrapper.cpp

744 IonutCava picture IonutCava Tue 28 Jun, 2016 21:43:58 +0000

[IonutCava]
- More performance tweaks

743 IonutCava picture IonutCava Tue 28 Jun, 2016 15:55:50 +0000

[IonutCava]
- More performance tuning:
— Move billboarding related camera variable calculation to shaders instead of CPU
— Replace some DIVIDE_ASSERT calls with regular assert calls in really low level code.
— Some cleanup of the GenericDrawCommand class
— glRegularBuffer does an invalidation call before updating
— Misc changes

742 IonutCava picture IonutCava Mon 27 Jun, 2016 16:16:12 +0000

[IonutCava]
- Small performance tweaks

741 IonutCava picture IonutCava Sun 26 Jun, 2016 18:01:25 +0000

[IonutCava]
- Properly wait for all pending tasks to finish before shutdown
- Add a reset method to the FrameRateHandler
- Rework glQuery system.
- Avoid mipmap generation on the current luma render target