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Commits for Divide-Framework/trunk/VCData/VisualStudioProjects/Divide-Engine.vcxproj

Diff revisions: vs.
Revision Author Commited Message
727 Diff Diff IonutCava picture IonutCava Tue 14 Jun, 2016 16:01:38 +0000

[IonutCava]
- Remove node and cmd buffers from GFXDevice and add them as a new BufferData struct to RenderPass class.
— Each render pass holds its own buffers
- Improvements / fixes to the CSM code
- Added a global toggle to enable/disable custom memory allocators

721 Diff Diff IonutCava picture IonutCava Wed 08 Jun, 2016 15:47:49 +0000

[IonutCava]
- Spelling: change all references from our code of “color” to the PROPER British version of “colour” because it sounds 100x better

715 Diff Diff IonutCava picture IonutCava Fri 27 May, 2016 16:19:22 +0000

[IonutCava]
- Added initial Fade In / Fade Out post effect (used for scene transitions for now)
- Added a GUI Interface that handles a list of GUI elements (used by GUI and SceneGUIElements)
- Fixed some race conditions related to multi-threaded scene loading (a lot remain to be fixed)
- Improved per-thread GPU sync system a bit
- Simplified Singleton define macros (although we should get rid of singletons all together)

711 Diff Diff IonutCava picture IonutCava Mon 23 May, 2016 14:31:55 +0000

[IonutCava]
- More scene change fixes: pending tasks, GUI elements, etc
- Singleton removal: AIManager is a per-scene member instead of a global singleton now

706 Diff Diff IonutCava picture IonutCava Fri 13 May, 2016 16:29:40 +0000

[IonutCava]
- Renamed LightManager to LightPool and changed it from a Singleton to a scene specific pointer
- More scene load / unload updates (changing scenes now works properly!)
- Allowed GUI interface to hold per-scene elements and only render relevant ones
- Reduced dependencies between nodes, scenemanager, scene, loaders and kernel
- Removed Reflector base class as it was useless and integrate Water class with the Reflection system already in place
- Extended RenderingComponent’s reflection system to allow refraction as well

695 Diff Diff IonutCava picture IonutCava Sun 08 May, 2016 22:45:32 +0000

[IonutCava]
- Better separation of rigid body based physics and standard transform system

693 Diff Diff IonutCava picture IonutCava Thu 28 Apr, 2016 16:19:35 +0000

[IonutCava]
- Cleanup Time and Profiling code

691 Diff Diff IonutCava picture IonutCava Tue 26 Apr, 2016 16:14:43 +0000

[IonutCava]
- Cleanup hash map template code (and allow creation of hash maps using the default allocator)
- Speedup text label multi-line parsing (now done on setText instead of drawText)
- Fix some reflection-related material crashes

689 Diff Diff IonutCava picture IonutCava Fri 22 Apr, 2016 21:12:33 +0000

[IonutCava]
- More code cleanup (profile timers)
- Changed project build settings for better performance in both Debug and Profile targets

686 IonutCava picture IonutCava Thu 21 Apr, 2016 16:24:19 +0000

[IonutCava]
- Refactor the scene self-registering system to prevent linker related issues
- Add a SGNRelationshipCache class that can quickly verify if any 2 given nodes are related in any way
— This should speed up Octree updates by a lot

note: The template refactoring code has significantly slowed down performance for reasons yet unknown. Investigating.