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/*
   Copyright (c) 2016 DIVIDE-Studio
   Copyright (c) 2009 Ionut Cava

   This file is part of DIVIDE Framework.

   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software
   and associated documentation files (the "Software"), to deal in the Software
   without restriction,
   including without limitation the rights to use, copy, modify, merge, publish,
   distribute, sublicense,
   and/or sell copies of the Software, and to permit persons to whom the
   Software is furnished to do so,
   subject to the following conditions:

   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.

   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED,
   INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
   PARTICULAR PURPOSE AND NONINFRINGEMENT.
   IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
   DAMAGES OR OTHER LIABILITY,
   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
   IN CONNECTION WITH THE SOFTWARE
   OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

#ifndef _VERTEX_DATA_INTERFACE_H_
#define _VERTEX_DATA_INTERFACE_H_

#include "Platform/Video/Headers/GraphicsResource.h"

namespace Divide {

class NOINITVTABLE VertexDataInterface : protected GraphicsResource, public GUIDWrapper {
    USE_CUSTOM_ALLOCATOR
   public:
    VertexDataInterface(GFXDevice& context);
    virtual ~VertexDataInterface();

    virtual void draw(const GenericDrawCommand& command,
                      bool useCmdBuffer = false) = 0;
};

};  // namespace Divide
#endif

Commits for Divide-Framework/trunk/Source Code/Platform/Video/Buffers/VertexBuffer/Headers/VertexDataInterface.h

Diff revisions: vs.
Revision Author Commited Message
727 Diff Diff IonutCava picture IonutCava Tue 14 Jun, 2016 16:01:38 +0000

[IonutCava]
- Remove node and cmd buffers from GFXDevice and add them as a new BufferData struct to RenderPass class.
— Each render pass holds its own buffers
- Improvements / fixes to the CSM code
- Added a global toggle to enable/disable custom memory allocators

718 Diff Diff IonutCava picture IonutCava Thu 02 Jun, 2016 16:02:48 +0000

[IonutCava]
- Code cleanup:
— Rename Framebuffer to RenderTarget. Only OpenGL uses the Framebuffer nomenclature.
— Remove base Shader class as only OpenGL will have separate shaders (and eventually move to pipeline objects) as Direct3D uses FX files and may end up with different structure
— Remove drawBox3D, drawSphere3D and drawLines from GFXDevice class and add them as member functions to the IMPrimitive class (renamed to fromXYZ)
— Pull some elements from SceneManager and move them to standalone classes (W.I.P.)

671 Diff Diff IonutCava picture IonutCava Fri 08 Apr, 2016 16:26:49 +0000

[Ionut]
- Custom memory allocation system part 1:
— Add http://www.codeproject.com/Articles/1089905/A-Custom-STL-std-allocator-Replacement-Improves-Pe
— Add custom allocators to strings and vectors
— Add custom allocators to a few test classes
— No support for aligned memory yet, so vec4<F32> and mat4<F32> vectors use the old allocation system
- Replace more std::async call with our custom task system

648 Diff Diff IonutCava picture IonutCava Sun 21 Feb, 2016 16:32:52 +0000

[IonutCava]
- Update copyright notice
- Move BoundingBox and BoundingSphere to a new BoundsComponent
— Add a temp hack in SceneGraphNode to update these

591 Diff Diff IonutCava picture IonutCava Wed 02 Dec, 2015 17:17:23 +0000

[IonutCava]
- More work on the ForwardPlus renderer
- Singleton cleanup
- First steps for reducing scope of GFXDevice class

518 Diff Diff IonutCava picture IonutCava Sun 04 Oct, 2015 20:08:56 +0000

[IonutCava]
- New asset loading system and new asset formats (DVDGeom – geometry and material data. DVDAnim – animation data):
— Separate ASSIMP importing process (including animations) from Mesh/SubMesh/Material creation:
— Interface ASSIMP with the rest of the framework via a “ImportData” structure.
— Allow saving/loading from file of the entire ImportData and animation data entries via serialization.
— Allow serialization of VertexBuffers and update animation system’s serialization structure as well
— Base all serialization/deserialization processes on the ByteBuffer class with support for loading/saving to files
— If DVDGeom and DVDAnim files are not found, fall back to ASSIMP to load the data and save them for later use
-— Loading times reduce in half if data is already present.
-— Multi-threaded asset loading is now possible.
-— Other (non-ASSIMP) importing libraries can now be used.
-— DVDGeom and DVDAnim files can be shared/moved but not edited (they hold binary data for smaller memory usage)
- OpenGL/Direct3D usage is a compile time toggle (for now) for performance reasons.

491 Diff Diff IonutCava picture IonutCava Thu 13 Aug, 2015 22:33:40 +0000

[Ionut]
- Updates and fixes to the particle system
- Added proper flags to the WarScene

483 Diff Diff IonutCava picture IonutCava Sat 08 Aug, 2015 19:31:24 +0000

[Ionut]
- Removed OcclusionQueryHelper in preparation for a new occlusion system
— New method will use compute shaders and modify the command buffer directly setting primCount to 0 for occluded objects (No CPU roundtrip)
- Cleaned up the GenericDrawCommand system (usage and format)

475 Diff Diff IonutCava picture IonutCava Fri 19 Jun, 2015 16:12:42 +0000

[Ionut]
- More (hackish) occlusion query code

397 IonutCava picture IonutCava Fri 10 Apr, 2015 15:33:01 +0000

[Ionut]
- Disabled VTable initialization for abstract classes on windows
- Fixed an erroneous delegate bind in Kernel for graph plotting